Difference between revisions of "AI War:Zenith Polarizer"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armoured ships such as [[Bomber]]s, [[Raid Starship]]s and [[Armored Golem]]s. What this may also mean is that they do more damage against the armoured ships of higher marks - most mark upgrades come with linearly higher armour as well, increasing the damage boost. | |
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+ | There are plenty of ships with zero armour, however. Polarizers will not perform like [[Fighter]]s in general combat situations. Thankfully, they're only twice as expensive and will combine well with your short-range fleet. | ||
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+ | The exact damage as a function of armour is not yet listed, but the stats given in the 5.029 spreadsheets implies a multiplier between 4 and 100, ''i.e.'' 38K to 940K DPS. It is unknown how this works with Armor damage or [[Planetary ARmor Inhibitor]]s. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 20:43, 28 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Has high armor piercing, and does higher damage to ships with more armor. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Neutron |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 192 | 3,600 | 2 sec | 154,000 | 900 | 72 | 100 | 96 dmg/sec | 9,408 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
II | 88 | 384 | 3,600 | 2 sec | 308,000 | 1,800 | 72 | 100 | 192 dmg/sec | 16,896 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
III | 78 | 576 | 3,600 | 2 sec | 462,000 | 2,700 | 72 | 100 | 288 dmg/sec | 22,464 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
IV | 68 | 768 | 3,600 | 2 sec | 616,000 | 3,600 | 72 | 100 | 384 dmg/sec | 26,112 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
V | 49 | 960 | 3,600 | 2 sec | 770,000 | 4,500 | 72 | 100 | 480 dmg/sec | 23,520 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 400 | 800 | 100 | 00:00:04 | 39,200 | 39,200 | 78,400 | 9,800 | 00:06:32 |
II | 2,500 | 800 | 800 | 1,600 | 200 | 00:00:07 | 70,400 | 70,400 | 140,800 | 17,600 | 00:10:16 |
III | 6,000 | 1,600 | 1,600 | 3,200 | 200 | 00:00:14 | 124,800 | 124,800 | 249,600 | 15,600 | 00:18:12 |
IV | Adv Fac | 2,400 | 2,400 | 4,800 | 200 | 00:00:20 | 163,200 | 163,200 | 326,400 | 13,600 | 00:22:40 |
V | Core Fab | 3,200 | 3,200 | 6,400 | 200 | 00:00:27 | 156,800 | 156,800 | 313,600 | 9,800 | 00:22:03 |
How to use in your fleet
Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armoured ships such as Bombers, Raid Starships and Armored Golems. What this may also mean is that they do more damage against the armoured ships of higher marks - most mark upgrades come with linearly higher armour as well, increasing the damage boost.
There are plenty of ships with zero armour, however. Polarizers will not perform like Fighters in general combat situations. Thankfully, they're only twice as expensive and will combine well with your short-range fleet.
The exact damage as a function of armour is not yet listed, but the stats given in the 5.029 spreadsheets implies a multiplier between 4 and 100, i.e. 38K to 940K DPS. It is unknown how this works with Armor damage or Planetary ARmor Inhibitors.
How to counter when in the AI fleet
Coming soon