Difference between revisions of "AI War:Raid Engine Guard Post"
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− | |[[File:AIWarRaidEngineGuardPost.png|100px|left|Raid Engine Guard Post]] || valign="top" | Launches brutal Mark V waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have a significant fleet there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes and contain a broad mix of AI ships.<br/>These waves are the same as the waves spawned by a [[Raid Engine]] and can be countered with the same strategies.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds. | + | |[[File:AIWarRaidEngineGuardPost.png|100px|left|Raid Engine Guard Post]] || valign="top" | Launches brutal Mark V waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have a significant fleet there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes and contain a broad mix of AI ships.<br/>These waves are the same as the waves spawned by a [[Raid Engine]] and can be countered with the same strategies.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. |
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Revision as of 22:02, 10 April 2012
print wiki
This page is up to date for game version 5.031 and should still be correct. |
Launches brutal Mark V waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have a significant fleet there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes and contain a broad mix of AI ships. These waves are the same as the waves spawned by a Raid Engine and can be countered with the same strategies. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Wave | Neutron | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Minor Electric Ammo Attrition Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
500,000 | 17,000 | 8 sec | 6,000,000 | 100,000 | 0 | Inf | 62,500 dmg/sec | Radar Dampening Range 5,500 Regen Time 180:00 Tachyon Beam Emission (2000 Range) |
How to counter when in the AI fleet
Coming soon