Difference between revisions of "AI War:Force Field"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarForceFieldGenerator.png|left|Force Field Generator]] || valign="top" | Creates a mostly-immobile force field that provides protection for nearby ships<br/>Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI Force Fields are better tuned and do not reduce the attack power of the units they protect.<br/>Bombers has a substantial bonus against these and other fortified targets.<br/>Some units, which have the [[Immunities|Immunity: Force Field]] and move and fire through enemy force fields as if they are not there.<br/>Ships with the [[Immunities|Immunity: Force Field]] are still protected by, and suffer the damage penalty, when covered by a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field. | + | |[[File:AIWarForceFieldGenerator.png|left|Force Field Generator]] || valign="top" | Creates a mostly-immobile force field that provides protection for nearby ships<br/>Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI Force Fields and Force Fields mounted as modules on other units are better tuned and do not reduce the attack power of the units they protect.<br/>Bombers has a substantial bonus against these and other fortified targets.<br/>Some units, which have the [[Immunities|Immunity: Force Field]] and move and fire through enemy force fields as if they are not there.<br/>Ships with the [[Immunities|Immunity: Force Field]] are still protected by, and suffer the damage penalty, when covered by a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field. |
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The basic [[Force Field]] you begin the game with. | The basic [[Force Field]] you begin the game with. | ||
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== Hardened Force Field == | == Hardened Force Field == | ||
− | A modulated [[Force Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire. | + | A modulated [[Force Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.<br/> |
− | + | {{AIWarTableHardenedForceField}}<br/> | |
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== AI Force Field == | == AI Force Field == | ||
Unfortunately, the AI has a better understanding of [[Force Field]] technology and is able to produce [[Force Field|Force Fields]] with higher health. | Unfortunately, the AI has a better understanding of [[Force Field]] technology and is able to produce [[Force Field|Force Fields]] with higher health. | ||
− | { | + | {{AIWarTableAIForceField}}<br/> |
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== Player Home Force Field Generator == | == Player Home Force Field Generator == | ||
− | A specially modified [[Force Field]] with much larger coverage to protect your home settlement. | + | A specially modified [[Force Field]] with much larger coverage to protect your home settlement. It only has as much health as a regular Force Field Mk. I, but its radius is twice as large and it emits both a [[Gravity Effect]] and mounts [[Tachyon Beams]] in a limited range.<br/>You start the game with one of these covering each of your [[Command Station|Home Command Stations]] and can not build them during the game. |
− | + | {{AIWarTableHomeForceField}} | |
− | + | The Home Force Field can not be built, only repaired. | |
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== AI Core Force Field Generator == | == AI Core Force Field Generator == | ||
− | A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy. | + | A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.<br/>Note the [[Immunities|Nuclear Explosion and EMP immunity]]. |
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== How to use in your fleet == | == How to use in your fleet == | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | Bring [[Bomber|Bombers]], the more the better.<br/> | + | Bring [[Bomber|Bombers]], the more the better. On a broader level, all ship-types that have a bonus against Structural.<br/> |
Other units can bring down a [[Force Field]] but it will take significantly longer.<br/> | Other units can bring down a [[Force Field]] but it will take significantly longer.<br/> | ||
− | Units with [[Immunities|Immunity: Force Field]] can be used to destroy units underneath a Force Field without destroying the force field first. | + | Units with [[Immunities|Immunity: Force Field]] can be used to destroy units underneath a Force Field without destroying the force field first (''e.g.'' [[Raid Starship]]s). |
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+ | ''N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything. If there are Force Fields left that do not seem to be protecting anything, sweep them with Tachyon Beams to reveal any cloaked units.'' | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 23:13, 8 December 2013
Creates a mostly-immobile force field that provides protection for nearby ships Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field. Lightning Turrets and Flak Turrets are not as affected by this penalty and only do 25% less damage. AI Force Fields and Force Fields mounted as modules on other units are better tuned and do not reduce the attack power of the units they protect. Bombers has a substantial bonus against these and other fortified targets. Some units, which have the Immunity: Force Field and move and fire through enemy force fields as if they are not there. Ships with the Immunity: Force Field are still protected by, and suffer the damage penalty, when covered by a friendly force field. A higher Mark Force Field givers a larger area of protection for nearby ships. As a Force Field is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field. |
Contents
Force Field
The basic Force Field you begin the game with.
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Per Mark | Structural | Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | sec | 20,000,000 | 0 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply | ||
II | 6 | sec | 40,000,000 | 0 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply | ||
III | 6 | sec | 60,000,000 | 0 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 4,000 | 20,000 | 24,000 | 3,000 | 00:02:01 | 40,000 | 200,000 | 240,000 | 30,000 | 00:20:10 |
II | 2,000 | 8,000 | 40,000 | 48,000 | 6,000 | 00:03:01 | 48,000 | 240,000 | 288,000 | 36,000 | 00:18:06 |
III | 4,000 | 12,000 | 60,000 | 72,000 | 9,000 | 00:04:00 | 72,000 | 360,000 | 432,000 | 54,000 | 00:24:00 |
Hardened Force Field
A modulated Force Field that has less absolute health but effectively gains a very high Armor rating to resist damage form incoming enemy fire.
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Per Mark | Structural | Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | sec | 5,000,000 | 500,000 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply | ||
II | 6 | sec | 10,000,000 | 500,000 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply | ||
III | 6 | sec | 15,000,000 | 500,000 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 1,000 | 4,000 | 20,000 | 24,000 | 3,000 | 00:02:01 | 40,000 | 200,000 | 240,000 | 30,000 | 00:20:10 |
II | 2,000 | 8,000 | 40,000 | 48,000 | 6,000 | 00:03:01 | 48,000 | 240,000 | 288,000 | 36,000 | 00:18:06 |
III | 4,000 | 12,000 | 60,000 | 72,000 | 9,000 | 00:04:00 | 72,000 | 360,000 | 432,000 | 54,000 | 00:24:00 |
AI Force Field
Unfortunately, the AI has a better understanding of Force Field technology and is able to produce Force Fields with higher health.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Structural | Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | sec | 42,000,000 | 0 | 0 | Inf | -- dmg/sec | Regen Time 120:00, Requires Supply | ||
II | sec | 90,000,000 | 0 | 0 | Inf | -- dmg/sec | Regen Time 120:00, Requires Supply | ||
III | sec | 168,000,000 | 0 | 0 | Inf | -- dmg/sec | Regen Time 120:00, Requires Supply |
Player Home Force Field Generator
A specially modified Force Field with much larger coverage to protect your home settlement. It only has as much health as a regular Force Field Mk. I, but its radius is twice as large and it emits both a Gravity Effect and mounts Tachyon Beams in a limited range.
You start the game with one of these covering each of your Home Command Stations and can not build them during the game.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Structural | Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 20,000,000 | 0 | 4 | Inf | -- dmg/sec | Max Ship Speed 8 Within 6,600 Range, Tachyon Beam Emission (6600 Range), Can't Use Wormholes
Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 4,000 | 20,000 | 24,000 | 3,000 | 00:02:01 | 40,000 | 200,000 | 240,000 | 30,000 | 00:20:10 |
The Home Force Field can not be built, only repaired.
AI Core Force Field Generator
A super-heavy duty Force Field deployed by the AI to protect its Home Command Station and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.
Note the Nuclear Explosion and EMP immunity.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Structural | Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 264,000,000 | 0 | 0 | Inf | -- dmg/sec | Regen Time 120:00 |
How to use in your fleet
A purely defensive structure, these excel at keeping other units alive.
A useful trick is to build a Force Field on top of a wormhole to prevent ships from entering that wormhole, though a Force Field over a wormhole will not prevent ships from exiting that wormhole.
How to counter when in the AI fleet
Bring Bombers, the more the better. On a broader level, all ship-types that have a bonus against Structural.
Other units can bring down a Force Field but it will take significantly longer.
Units with Immunity: Force Field can be used to destroy units underneath a Force Field without destroying the force field first (e.g. Raid Starships).
N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything. If there are Force Fields left that do not seem to be protecting anything, sweep them with Tachyon Beams to reveal any cloaked units.