Difference between revisions of "AI War:Force Field"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.033}}<br/>
 
 
{|
 
{|
|[[File:AIWarForceFieldGenerator.png|left|Force Field Generator]] || valign="top" | Creates a mostly-immobile force field that provides protection for nearby ships<br/>Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI Force Fields are better tuned and do not reduce the attack power of the units they protect.<br/>Bombers has a substantial bonus against these and other fortified targets.<br/>Some units, which have the [[Immunities|Immunity: Force Field]] and move and fire through enemy force fields as if they are not there.<br/>Ships with the [[Immunities|Immunity: Force Field]] are still protected by, and suffer the damage penalty, when covered by a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field.
+
|[[File:AIWarForceFieldGenerator.png|left|Force Field Generator]] || valign="top" | Creates a mostly-immobile force field that provides protection for nearby ships<br/>Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI Force Fields and Force Fields mounted as modules on other units are better tuned and do not reduce the attack power of the units they protect.<br/>Bombers has a substantial bonus against these and other fortified targets.<br/>Some units, which have the [[Immunities|Immunity: Force Field]] and move and fire through enemy force fields as if they are not there.<br/>Ships with the [[Immunities|Immunity: Force Field]] are still protected by, and suffer the damage penalty, when covered by a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field.
 
|}
 
|}
  
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The basic [[Force Field]] you begin the game with.
 
The basic [[Force Field]] you begin the game with.
 
<br/>
 
<br/>
{| border="1" cellpadding="2"
+
{{AIWarTableForceField}}<br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | --  || align="center" | Structural || align="center" | Antimatter Bombs    Fusion Cutters    Speed Boosts    Tractor Beams    Reclamation Paralysis Attacks    Transport    Swallow    Being Insta-Killed || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 10 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 20,000,000 || align="center" | 0 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|-
 
| align="center" | II  || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 40,000,000 || align="center" | 0 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|-
 
| align="center" | III || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 60,000,000 || align="center" | 0 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 4,000  || align="center" | 20,000 || align="center" | 24,000 || align="center" | 3,000 || align="center" | 00:02:01 || align="center" | 40,000 || align="center" | 200,000 || align="center" | 240,000 || align="center" | 30,000 || align="center" | 00:20:10
 
|-
 
| align="center" | II  || align="center" | 2,000 || align="center" | 8,000  || align="center" | 40,000 || align="center" | 48,000 || align="center" | 6,000 || align="center" | 00:03:01 || align="center" | 48,000 || align="center" | 240,000 || align="center" | 288,000 || align="center" | 36,000 || align="center" | 00:18:06
 
|-
 
| align="center" | III  || align="center" | 4,000 || align="center" | 12,000  || align="center" | 60,000 || align="center" | 72,000 || align="center" | 9,000 || align="center" | 00:04:00 || align="center" | 72,000 || align="center" | 360,000 || align="center" | 432,000 || align="center" | 54,000 || align="center" | 00:24:00
 
|}<br/>
 
 
<br/>
 
<br/>
 
== Hardened Force Field ==
 
== Hardened Force Field ==
A modulated [[Force Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.
+
A modulated [[Force Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.<br/>
{| border="1" cellpadding="2"
+
{{AIWarTableHardenedForceField}}<br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | --  || align="center" | Structural || align="center" | Antimatter Bombs    Fusion Cutters    Speed Boosts    Tractor Beams    Reclamation Paralysis Attacks    Transport    Swallow    Being Insta-Killed || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 10 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 5,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|-
 
| align="center" | II  || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 10,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|-
 
| align="center" | III || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 15,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | 1,000 || align="center" | 4,000  || align="center" | 20,000 || align="center" | 24,000 || align="center" | 3,000 || align="center" | 00:02:01 || align="center" | 40,000 || align="center" | 200,000 || align="center" | 240,000 || align="center" | 30,000 || align="center" | 00:20:10
 
|-
 
| align="center" | II  || align="center" | 2,000 || align="center" | 8,000  || align="center" | 40,000 || align="center" | 48,000 || align="center" | 6,000 || align="center" | 00:03:01 || align="center" | 48,000 || align="center" | 240,000 || align="center" | 288,000 || align="center" | 36,000 || align="center" | 00:18:06
 
|-
 
| align="center" | III  || align="center" | 4,000 || align="center" | 12,000  || align="center" | 60,000 || align="center" | 72,000 || align="center" | 9,000 || align="center" | 00:04:00 || align="center" | 72,000 || align="center" | 360,000 || align="center" | 432,000 || align="center" | 54,000 || align="center" | 00:24:00
 
|}<br/>
 
 
<br/>
 
<br/>
 
== AI Force Field ==
 
== AI Force Field ==
 
Unfortunately, the AI has a better understanding of [[Force Field]] technology and is able to produce [[Force Field|Force Fields]] with higher health.
 
Unfortunately, the AI has a better understanding of [[Force Field]] technology and is able to produce [[Force Field|Force Fields]] with higher health.
{| border="1" cellpadding="2"
+
{{AIWarTableAIForceField}}<br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | --  || align="center" | Structural || align="center" | Antimatter Bombs    Fusion Cutters    Tractor Beams    Reclamation    Paralysis Attacks    Transport Swallow    Being Insta-Killed    Repair || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 42,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00    Requires Supply
 
|-
 
| align="center" | II  || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 90,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00    Requires Supply
 
|-
 
| align="center" | III || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 168,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00    Requires Supply
 
|} <br/>
 
 
<br/>
 
<br/>
 
== Player Home Force Field Generator ==
 
== Player Home Force Field Generator ==
A specially modified [[Force Field]] with much larger coverage to protect your home settlement.
+
A specially modified [[Force Field]] with much larger coverage to protect your home settlement. It only has as much health as a regular Force Field Mk. I, but its radius is twice as large and it emits both a [[Gravity Effect]] and mounts [[Tachyon Beams]] in a limited range.<br/>You start the game with one of these covering each of your [[Command Station|Home Command Stations]] and can not build them during the game.
{| border="1" cellpadding="2"
+
{{AIWarTableHomeForceField}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
+
The Home Force Field can not be built, only repaired.
|-
 
| align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs    Fusion Cutters    Speed Boosts    Tractor Beams    Reclamation Paralysis Attacks    Transport    Swallow    Being Insta-Killed || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | 1 || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 20,000,000 || align="center" | 0 || align="center" | 4 || align="center" | Inf || align="right" | -- dmg/sec || align="right" | -- dmg/sec || align="left" | Can't Use Wormholes    Requires Supply
 
|} <br/>
 
 
<br/>
 
<br/>
 +
 
== AI Core Force Field Generator ==
 
== AI Core Force Field Generator ==
A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.
+
A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.<br/>Note the [[Immunities|Nuclear Explosion and EMP immunity]].
{| border="1" cellpadding="2"
+
{{AIWarTableAICoreForceField}}<br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs    Fusion Cutters    Tractor Beams    Reclamation    Paralysis Attacks    Transport Swallow    Nuclear Explosions    Being Insta-Killed    EMPs    Repair || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
|  align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 264,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | -- dmg/sec || align="right" | -- dmg/sec || align="left" | Regen Time 120:00
 
|}<br/>
 
 
<br/>
 
<br/>
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Line 112: Line 38:
 
Units with [[Immunities|Immunity: Force Field]] can be used to destroy units underneath a Force Field without destroying the force field first (''e.g.'' [[Raid Starship]]s).
 
Units with [[Immunities|Immunity: Force Field]] can be used to destroy units underneath a Force Field without destroying the force field first (''e.g.'' [[Raid Starship]]s).
  
''N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything.''
+
''N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything. If there are Force Fields left that do not seem to be protecting anything, sweep them with Tachyon Beams to reveal any cloaked units.''
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 23:13, 8 December 2013

Force Field Generator
Creates a mostly-immobile force field that provides protection for nearby ships
Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.
Lightning Turrets and Flak Turrets are not as affected by this penalty and only do 25% less damage.
AI Force Fields and Force Fields mounted as modules on other units are better tuned and do not reduce the attack power of the units they protect.
Bombers has a substantial bonus against these and other fortified targets.
Some units, which have the Immunity: Force Field and move and fire through enemy force fields as if they are not there.
Ships with the Immunity: Force Field are still protected by, and suffer the damage penalty, when covered by a friendly force field.
A higher Mark Force Field givers a larger area of protection for nearby ships.
As a Force Field is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field.


Force Field

The basic Force Field you begin the game with.

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Per Mark Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 10 sec 20,000,000 0 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply
II 6 sec 40,000,000 0 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply
III 6 sec 60,000,000 0 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 4,000 20,000 24,000 3,000 00:02:01 40,000 200,000 240,000 30,000 00:20:10
II 2,000 8,000 40,000 48,000 6,000 00:03:01 48,000 240,000 288,000 36,000 00:18:06
III 4,000 12,000 60,000 72,000 9,000 00:04:00 72,000 360,000 432,000 54,000 00:24:00



Hardened Force Field

A modulated Force Field that has less absolute health but effectively gains a very high Armor rating to resist damage form incoming enemy fire.

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Per Mark Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 10 sec 5,000,000 500,000 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply
II 6 sec 10,000,000 500,000 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply
III 6 sec 15,000,000 500,000 4 Inf -- dmg/sec -- dmg/sec Can't Use Wormholes, Requires Supply


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I 1,000 4,000 20,000 24,000 3,000 00:02:01 40,000 200,000 240,000 30,000 00:20:10
II 2,000 8,000 40,000 48,000 6,000 00:03:01 48,000 240,000 288,000 36,000 00:18:06
III 4,000 12,000 60,000 72,000 9,000 00:04:00 72,000 360,000 432,000 54,000 00:24:00



AI Force Field

Unfortunately, the AI has a better understanding of Force Field technology and is able to produce Force Fields with higher health.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Ship Cap DPS Abilities
I sec 42,000,000 0 0 Inf -- dmg/sec Regen Time 120:00, Requires Supply
II sec 90,000,000 0 0 Inf -- dmg/sec Regen Time 120:00, Requires Supply
III sec 168,000,000 0 0 Inf -- dmg/sec Regen Time 120:00, Requires Supply




Player Home Force Field Generator

A specially modified Force Field with much larger coverage to protect your home settlement. It only has as much health as a regular Force Field Mk. I, but its radius is twice as large and it emits both a Gravity Effect and mounts Tachyon Beams in a limited range.
You start the game with one of these covering each of your Home Command Stations and can not build them during the game.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
sec 20,000,000 0 4 Inf -- dmg/sec Max Ship Speed 8 Within 6,600 Range, Tachyon Beam Emission (6600 Range), Can't Use Wormholes

Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
-- 4,000 20,000 24,000 3,000 00:02:01 40,000 200,000 240,000 30,000 00:20:10

The Home Force Field can not be built, only repaired.

AI Core Force Field Generator

A super-heavy duty Force Field deployed by the AI to protect its Home Command Station and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.
Note the Nuclear Explosion and EMP immunity.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
sec 264,000,000 0 0 Inf -- dmg/sec Regen Time 120:00




How to use in your fleet

A purely defensive structure, these excel at keeping other units alive.
A useful trick is to build a Force Field on top of a wormhole to prevent ships from entering that wormhole, though a Force Field over a wormhole will not prevent ships from exiting that wormhole.

How to counter when in the AI fleet

Bring Bombers, the more the better. On a broader level, all ship-types that have a bonus against Structural.
Other units can bring down a Force Field but it will take significantly longer.
Units with Immunity: Force Field can be used to destroy units underneath a Force Field without destroying the force field first (e.g. Raid Starships).

N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything. If there are Force Fields left that do not seem to be protecting anything, sweep them with Tachyon Beams to reveal any cloaked units.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary