Difference between revisions of "AI War:Armored Golem"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{ | + | {{6.013}}<br/> |
{| | {| | ||
− | |[[File:AIWarArmoredGolem.png|100px|left|Armored Golem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame | + | |[[File:AIWarArmoredGolem.png|100px|left|Armored Golem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame. |
|} | |} | ||
+ | {{AIWarBrokenGolemGlobal}} | ||
+ | |||
+ | When used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its normal health. | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
− | | | ||
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 5x1,000,000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 500,000,000 || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 2,500,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 120:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 12:00:01 |
− | |||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | ||
+ | The toughest golem by far, and the cheapest per hit point. Often worth the 15AIP. | ||
+ | |||
+ | One of these will zap a non-fortressed system with ease. Hybrids and threatballs melt when confronted with one. | ||
+ | |||
+ | Their high target priority makes them very effective damage soaks. | ||
+ | |||
+ | Best against large groups of fleet ships. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | The best counters are artillery golems, spirecraft rams/penetrators/implosion artillery, or armor piercing/rotting ships. | |
+ | |||
+ | Otherwise, kill these last, as their firepower:hp ratio is quite low. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 08:32, 21 July 2016
This page is up to date for game version 6.013 and is probably outdated. |
This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame. |
This unit is a Golem and is part of the Broken Golems Minor Faction.
When used by the AI (as part of the Golemite AI Type or an Exogalactic Strikeforce), it has 50% of its normal health.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
5x1,000,000 | 13,000 | 2 sec | 500,000,000 | 100,000 | 44 | Inf | 2,500,000 dmg/sec | Self Attrition Time 120:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
10,000,000 | 10,000,000 | 20,000,000 | 20,000 | 12:00:01 |
How to use in your fleet
The toughest golem by far, and the cheapest per hit point. Often worth the 15AIP.
One of these will zap a non-fortressed system with ease. Hybrids and threatballs melt when confronted with one.
Their high target priority makes them very effective damage soaks.
Best against large groups of fleet ships.
How to counter when in the AI fleet
The best counters are artillery golems, spirecraft rams/penetrators/implosion artillery, or armor piercing/rotting ships.
Otherwise, kill these last, as their firepower:hp ratio is quite low.