Difference between revisions of "AI War:Armor Ship"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower but heavily armored; excellent against most small craft. | |[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower but heavily armored; excellent against most small craft. | ||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableArmorShip}} |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | If you imagine that an [[Armor Ship]] is like an IFV to the [[Space Tank]]'s Tank Destroyer, you wouldn't be far off the mark. It sits in the [[Bomber]] bracket in terms of defences but is geared towards attacking [[Fighter]]s, reversing the standard triangle. This makes them useful as escorts, and they won't mind popping a [[Force Field]] on your behalf. Will still lose to [[Bulletproof Fighter]] | + | If you imagine that an [[AI War:Armor Ship|Armor Ship]] is like an IFV to the [[AI War:Space Tank|Space Tank]]'s Tank Destroyer, you wouldn't be far off the mark. It sits in the [[AI War:Bomber|Bomber]] bracket in terms of defences but is geared towards attacking [[AI War:Fighter|Fighter]]s, reversing the standard triangle. This makes them useful as escorts, and they won't mind popping a [[AI War:Force Field|Force Field]] on your behalf. Will still lose to [[AI War:Bulletproof Fighter|Bulletproof Fighters]], of course. |
A more advanced way of using these ships with minimal micro is to use them to absorb the alpha strike you will receive when cross a wormhole, particularly one that's camped. They have a very high lifespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Using these to absorb the alpha strikes can make or break an engagement against camped wormholes or other heavily reinforced targets. | A more advanced way of using these ships with minimal micro is to use them to absorb the alpha strike you will receive when cross a wormhole, particularly one that's camped. They have a very high lifespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Using these to absorb the alpha strikes can make or break an engagement against camped wormholes or other heavily reinforced targets. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | Inside all that armour, these are just ordinary ships. Bringing extra [[Bomber]] | + | Inside all that armour, these are just ordinary ships. Bringing extra [[AI War:Bomber|Bombers]], [[AI War:Needler Turret|Needler Turrets]] and [[AI War:Laser Turret|Laser Turrets]] will speed the battle up nicely. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 12:27, 30 September 2017
Weak firepower but heavily armored; excellent against most small craft. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
176 | Shell | Ultra-Heavy | 4 Light, 4 Swarmer, 4 Ultra-Light, 4 Turret, 4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16 | 3,400 | 3 sec | 1,750 | 7 | 60 | 150 | 5 dmg/sec | 939 dmg/sec | 308,000 | Engine Damage 2 |
II | 32 | 3,500 | 3 sec | 3,500 | 15 | 60 | 150 | 11 dmg/sec | 1,877 dmg/sec | 616,000 | Engine Damage 4 |
III | 48 | 3,600 | 3 sec | 5,200 | 22 | 60 | 150 | 16 dmg/sec | 2,816 dmg/sec | 915,200 | Engine Damage 6 |
IV | 64 | 3,700 | 3 sec | 7,000 | 30 | 60 | 150 | 21 dmg/sec | 3,755 dmg/sec | 1,232,000 | Engine Damage 8 |
V | 80 | 3,800 | 3 sec | 8,700 | 37 | 60 | 150 | 27 dmg/sec | 4,693 dmg/sec | 1,531,200 | Engine Damage 10 |
Mark | Knowledge | Metal Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|
I | -- | 600 | 200 | 00:00:05 | 52,800 | 17,600 | 00:07:20 |
II | 2,500 | 1,200 | 400 | 00:00:10 | 105,600 | 35,200 | 00:14:40 |
III | 4,000 | 2,400 | 400 | 00:00:20 | 211,200 | 35,200 | 00:29:20 |
IV | Adv Fac | 3,600 | 400 | 00:00:30 | 316,800 | 35,200 | 00:44:00 |
V | Core Fab | 4,800 | 400 | 00:00:40 | 422,400 | 35,200 | 00:58:40 |
How to use in your fleet
If you imagine that an Armor Ship is like an IFV to the Space Tank's Tank Destroyer, you wouldn't be far off the mark. It sits in the Bomber bracket in terms of defences but is geared towards attacking Fighters, reversing the standard triangle. This makes them useful as escorts, and they won't mind popping a Force Field on your behalf. Will still lose to Bulletproof Fighters, of course.
A more advanced way of using these ships with minimal micro is to use them to absorb the alpha strike you will receive when cross a wormhole, particularly one that's camped. They have a very high lifespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Using these to absorb the alpha strikes can make or break an engagement against camped wormholes or other heavily reinforced targets.
How to counter when in the AI fleet
Inside all that armour, these are just ordinary ships. Bringing extra Bombers, Needler Turrets and Laser Turrets will speed the battle up nicely.