Difference between revisions of "AI War:Artillery Golem"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{6. | + | {{6.013}}<br/> |
{| | {| | ||
− | |[[File:AIWarArtilleryGolem.png|100px|left|Artillery Golem]] || valign="top" | Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for taking out very heavily defended targets | + | |[[File:AIWarArtilleryGolem.png|100px|left|Artillery Golem]] || valign="top" | Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for taking out very heavily defended targets. |
|} | |} | ||
+ | {{AIWarBrokenGolemGlobal}} | ||
+ | |||
+ | When used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its normal health. | ||
== Base Stats == | == Base Stats == | ||
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! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | Artillery || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts | + | | {{AlgCtr}} | Artillery || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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The first one is usually worth the 15 AIP. Not so for subsequent ones. | The first one is usually worth the 15 AIP. Not so for subsequent ones. | ||
− | Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and | + | Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to radar dampening lets it clear any non-homeworld of guard posts with ease. |
− | + | However, its rare "artillery" ammo type is used to make some important things completely immune to it: most notably all core defensive structures and Hunter/Killers. | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | If at all possible, keep large and important things from being in the same system as one. That goes double for irreplaceables. | |
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− | |||
− | |||
+ | Artillery Golem is not of great concern by its own: simply send a bunch of bombers, or other high-cap fleetships. Other standard golem counters apply (your own artillery golem, spirecraft rams/penetrators/implosion artillery). | ||
+ | The worst case scenario is that the AI sends an Artillery Golem in an exogalacic strikeforce. Usually you do not have enough time to kill it with your bombers before it reaches your homeworld and takes down your forcefields and home station. Therefore it is a good idea to keep a few spirecraft rams in handy. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 02:34, 17 October 2016
This page is up to date for game version 6.013 and is probably outdated. |
Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for taking out very heavily defended targets. |
This unit is a Golem and is part of the Broken Golems Minor Faction.
When used by the AI (as part of the Golemite AI Type or an Exogalactic Strikeforce), it has 50% of its normal health.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Artillery | Ultra-Heavy | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
100,000,000 | 1,003,000 | 8 sec | 100,000,000 | 4,000 | 32 | Inf | 12,500,000 dmg/sec | Self Attrition Time 120:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
8,000,000 | 8,000,000 | 16,000,000 | 15,000 | 12:00:01 |
How to use in your fleet
The first one is usually worth the 15 AIP. Not so for subsequent ones.
Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to radar dampening lets it clear any non-homeworld of guard posts with ease.
However, its rare "artillery" ammo type is used to make some important things completely immune to it: most notably all core defensive structures and Hunter/Killers.
How to counter when in the AI fleet
If at all possible, keep large and important things from being in the same system as one. That goes double for irreplaceables.
Artillery Golem is not of great concern by its own: simply send a bunch of bombers, or other high-cap fleetships. Other standard golem counters apply (your own artillery golem, spirecraft rams/penetrators/implosion artillery).
The worst case scenario is that the AI sends an Artillery Golem in an exogalacic strikeforce. Usually you do not have enough time to kill it with your bombers before it reaches your homeworld and takes down your forcefields and home station. Therefore it is a good idea to keep a few spirecraft rams in handy.