Difference between revisions of "AI War:Neinzul Roaming Enclave"
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarCoN]] | [[Category:AIWarCoN]] | ||
− | |||
{| | {| | ||
|[[File:AIWarEnclaveStarship.png|100px|left|Neinzul Roaming Enclave]] || valign="top" | One of many independent Enclave Starships.<br/>Various individual enclaves occasionally wander through this part of the galaxy, some acting as an ally to the AI, some as an ally to human forces, and some attacking everything in sight.<br/>This ship will spawn a fleet of Mark III [[Neinzul Youngling Commando|Neinzul Youngling Commandos]], [[Neinzul Youngling Tiger|Neinzul Youngling Tigers]], [[Neinzul Youngling Vulture|Neinzul Youngling Vultures]], and [[Neinzul Youngling Weasel|Neinzul Youngling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup. | |[[File:AIWarEnclaveStarship.png|100px|left|Neinzul Roaming Enclave]] || valign="top" | One of many independent Enclave Starships.<br/>Various individual enclaves occasionally wander through this part of the galaxy, some acting as an ally to the AI, some as an ally to human forces, and some attacking everything in sight.<br/>This ship will spawn a fleet of Mark III [[Neinzul Youngling Commando|Neinzul Youngling Commandos]], [[Neinzul Youngling Tiger|Neinzul Youngling Tigers]], [[Neinzul Youngling Vulture|Neinzul Youngling Vultures]], and [[Neinzul Youngling Weasel|Neinzul Youngling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup. | ||
Line 9: | Line 8: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | { | + | {{AIWarTableSSRoamingEnclave}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
− | See the [[ | + | Note that the health of these Enclaves does vary.<br/> |
+ | Allied to the AI: 1,600,000 Health<br/> | ||
+ | Allied to the Player: 48,000,000 Health<br/> | ||
+ | Enemy to all: 16,000,000 Health<br/> | ||
+ | <br/> | ||
+ | The behavior of Enclaves allied to the player can be influenced through the following chat commands (use "allow" or "disallow" to enable/disable that behavior):<br/> | ||
+ | Defend Human Homeworld: "cmd:(dis)allow enclaves prioritize homeworld" (Default ON) -> Will move to defend the human homeworld if the AI reaches it, overriding other behaviors.<br/> | ||
+ | Defend Human Planets: "cmd:(dis)allow enclaves defend planets" (Default ON) -> Will move to defend human planets with AI units present on them.<br/> | ||
+ | Assist Human Attacks: "cmd:(dis)allow enclaves assist attacks" (Default OFF) -> Will move to assist human units present on an AI controlled planet.<br/> | ||
+ | Attack Independantly: "cmd:(dis)allow enclaves attack independently" (Default OFF) -> Will attack the AI independently. <br/> | ||
+ | Idle: If not able to do anything else, move to the human controlled system that is closest to AI controlled systems while blocking all paths to the Human homeworld.<br/> | ||
+ | <br/> | ||
+ | See the [[AI War:Current_Post-6.000_Beta#Human-Ally_Roaming_Enclaves_Return|patch notes]] much greater detail on the Enclave behavior. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Countering incoming Enclaves is a difficult job. On their own, they have relatively little health and can easily be dispatched by player defenses, fleetships, or allied Enclaves. Depending on the defensive setup, they can sometimes overwhelm defenses with sheer numbers. While this has been mitigated by per-planet turret caps, particularly with snipers capable of directly attacking the Enclave itself, they maintain a risk on planets with no choke point. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 22:48, 24 February 2015
One of many independent Enclave Starships. Various individual enclaves occasionally wander through this part of the galaxy, some acting as an ally to the AI, some as an ally to human forces, and some attacking everything in sight. This ship will spawn a fleet of Mark III Neinzul Youngling Commandos, Neinzul Youngling Tigers, Neinzul Youngling Vultures, and Neinzul Youngling Weasels to aid it when attacking. This ship is part of the Neinzul Roaming Enclaves minor faction that can be enabled during game setup. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Heavy | Sniper Shots, Fusion Cutters, Black Hole Machines, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed, EMPs, Mines |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
5x 38,400 | 10,000 | 2 sec | 1,600,000 | 1,000 | 102 | Inf | 96,000 dmg/sec | Regen Time 05:00 |
How to use in your fleet
Note that the health of these Enclaves does vary.
Allied to the AI: 1,600,000 Health
Allied to the Player: 48,000,000 Health
Enemy to all: 16,000,000 Health
The behavior of Enclaves allied to the player can be influenced through the following chat commands (use "allow" or "disallow" to enable/disable that behavior):
Defend Human Homeworld: "cmd:(dis)allow enclaves prioritize homeworld" (Default ON) -> Will move to defend the human homeworld if the AI reaches it, overriding other behaviors.
Defend Human Planets: "cmd:(dis)allow enclaves defend planets" (Default ON) -> Will move to defend human planets with AI units present on them.
Assist Human Attacks: "cmd:(dis)allow enclaves assist attacks" (Default OFF) -> Will move to assist human units present on an AI controlled planet.
Attack Independantly: "cmd:(dis)allow enclaves attack independently" (Default OFF) -> Will attack the AI independently.
Idle: If not able to do anything else, move to the human controlled system that is closest to AI controlled systems while blocking all paths to the Human homeworld.
See the patch notes much greater detail on the Enclave behavior.
How to counter when in the AI fleet
Countering incoming Enclaves is a difficult job. On their own, they have relatively little health and can easily be dispatched by player defenses, fleetships, or allied Enclaves. Depending on the defensive setup, they can sometimes overwhelm defenses with sheer numbers. While this has been mitigated by per-planet turret caps, particularly with snipers capable of directly attacking the Enclave itself, they maintain a risk on planets with no choke point.