Difference between revisions of "AI War:Counter Missile Turret"
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[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarCounterMissile.png|left|Counter Missile Turret]] || valign="top" | Fires shots to disable any missile ammo coming within its range.<br/><br/>More specifically, any Missile attack launched against a unit within the Counter Turret's protection range will have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. | |[[File:AIWarCounterMissile.png|left|Counter Missile Turret]] || valign="top" | Fires shots to disable any missile ammo coming within its range.<br/><br/>More specifically, any Missile attack launched against a unit within the Counter Turret's protection range will have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | As there is no limit to how many missiles this turret can negate, if you are fighting an AI with several unlocks that use Missile ammo, this is very much worth the knowledge.<br/> | |
+ | Note that the [[Scout Starship]] Mk IV also has Counter-Missile capability. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Latest revision as of 19:47, 26 April 2015
Fires shots to disable any missile ammo coming within its range. More specifically, any Missile attack launched against a unit within the Counter Turret's protection range will have that attack negated. An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
19 | Turret | Dark Matter Ammo, Antimatter Bombs, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Armor Boosts, Reclamation, Transport, Swallow |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
sec | 202,000 | 200 | 0 | Inf | -- dmg/sec | -- dmg/sec | Counters Missiles |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
4,000 | 2,000 | 6,000 | 8,000 | 1,000 | 00:01:06 | 38,000 | 114,000 | 152,000 | 19,000 | 00:20:54 |
How to use in your fleet
As there is no limit to how many missiles this turret can negate, if you are fighting an AI with several unlocks that use Missile ammo, this is very much worth the knowledge.
Note that the Scout Starship Mk IV also has Counter-Missile capability.
How to counter when in the AI fleet
Coming soon