Difference between revisions of "AI War:Zenith Viral Shredder"

From Arcen Wiki
Jump to navigation Jump to search
m (EMP -> Widow)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarZR]]
 
[[Category:AIWarZR]]
{{6.013}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarZenithViralShredder.png|left|Zenith Viral Shredder]] || valign="top" | Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated.  This replication costs a portion of the replicator's health, and will not happen below a certain percent of health.  Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially.
 
|[[File:AIWarZenithViralShredder.png|left|Zenith Viral Shredder]] || valign="top" | Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated.  This replication costs a portion of the replicator's health, and will not happen below a certain percent of health.  Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially.
Line 9: Line 8:
 
== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| {{AlgTop}}
+
{{AIWarTableZenithViralShredder}}
! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| {{AlgCtr}} | 96 per Mark || {{AlgCtr}} | Fusion Cutter  || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Tractor Beams, Reclamation, Force Fields, Repair || {{AlgCtr}} |
 
|}<br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | 2,340|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 156,000 || {{AlgCtr}} | 900 || {{AlgCtr}} | 52 || {{AlgCtr}} | Inf || {{AlgRgt}} | 2,340 dmg/sec || {{AlgRgt}} | 224,640 dmg/sec || {{AlgLeft}} | Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 23,400 Build Points
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 4,680|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 314,000 || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 52 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,680 dmg/sec || {{AlgRgt}} | 449,280 dmg/sec || {{AlgLeft}} | Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 46,800 Build Points
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 7,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 470,000 || {{AlgCtr}} | 2,700 || {{AlgCtr}} | 52 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 7,000 dmg/sec || {{AlgRgt}} | 672,000 dmg/sec || {{AlgLeft}} | Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 70,000 Build Points
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | 9,360|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 628,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 52 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 9,360 dmg/sec || {{AlgRgt}} | 898,560 dmg/sec || {{AlgLeft}} | Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 93,600 Build Points
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | 11,720|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 780,000 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 52 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 11,720 dmg/sec || {{AlgRgt}} | 1,125,120 dmg/sec || {{AlgLeft}} | Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 117,200 Build Points
 
|} <br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | -- || {{AlgCtr}} | 600 || {{AlgCtr}} | 400 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 50 || {{AlgCtr}} | 00:00:05 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 96,000 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:08:00
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 800 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:10 || {{AlgCtr}} | 115,200 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 192,000 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:16:00
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:20 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 153,600 || {{AlgCtr}} | 384,000 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:32:00
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:30 || {{AlgCtr}} | 345,600 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 576,000 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:48:00
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:40 || {{AlgCtr}} | 460,800 || {{AlgCtr}} | 307,200 || {{AlgCtr}} | 768,000 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:04:00
 
|}
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
It seems paradoxic for a melee unit to be slow, but [[Zenith Viral Shredder]] have good reason to be. They are the opposite of [[Vorticular Cutlass]]es in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.
+
It seems paradoxic for a melee unit to be slow, but [[AI War:Zenith Viral Shredder|Zenith Viral Shredder]] have good reason to be. They are the opposite of [[AI War:Vorticular Cutlass|Vorticular Cutlass]]es in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.
  
When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them ([[EMP Mine]]s, [[Tractor Beam Turret]]s, [[Zenith Paralyzer]]s, [[Etherjet]]s, ''etc.''), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' will reduce net losses drastically.
+
When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them ([[AI War:Widow Mine|Widow Mine]]s, [[AI War:Tractor Beam Turret|Tractor Beam Turret]]s, [[AI War:Zenith Paralyzer|Zenith Paralyzer]]s, [[AI War:Etherjet|Etherjet]]s, ''etc.''), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' will reduce net losses drastically.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
As with all melee-units, [[Gravitational Turret]]s. On wave defense it is important to reduce the Shredders to below the critical numbers needed to replenish themselves. Since Shredders are slower than default-speed ([[Fighter]]s and [[Bomber]]s), they can be kited even in hostile wormholes. It shouldn't be a problem until one meets 1000 Shredder-IVs, in which case it's probably time to use a warhead or two.
+
As with all melee-units, [[AI War:Gravitational Turret|Gravitational Turret]]s. On wave defense it is important to reduce the Shredders to below the critical numbers needed to replenish themselves. Since Shredders are slower than default-speed ([[AI War:Fighter|Fighter]]s and [[AI War:Bomber|Bomber]]s), they can be kited even in hostile wormholes. It shouldn't be a problem until one meets 1000 Shredder-IVs, in which case it's probably time to use a warhead or two.
  
 
Outstanding Issue: does the AI suffer from similar cap-penalties as human players?
 
Outstanding Issue: does the AI suffer from similar cap-penalties as human players?

Latest revision as of 12:38, 1 October 2017

Zenith Viral Shredder
Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Fusion Cutter Close-Combat Tractor Beams Reclamation Force Fields Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 12 0 1 sec 780 4 52 Inf 12 dmg/sec 2,304 dmg/sec 149,760 Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 100 Replicates Every 240 Build Points
II 24 0 1 sec 1,570 9 52 Inf 24 dmg/sec 4,608 dmg/sec 301,440 Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 100 Replicates Every 480 Build Points
III 36 0 1 sec 2,350 13 52 Inf 36 dmg/sec 6,912 dmg/sec 451,200 Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 100 Replicates Every 720 Build Points
IV 46 0 1 sec 3,140 18 52 Inf 46 dmg/sec 8,832 dmg/sec 602,880 Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 100 Replicates Every 920 Build Points
V 58 0 1 sec 3,900 22 52 Inf 58 dmg/sec 11,136 dmg/sec 748,800 Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 100 Replicates Every 1,160 Build Points


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 600 400 1,000 50 00:00:05 57,600 38,400 96,000 4,800 00:08:00
II 2,500 1,200 800 2,000 100 00:00:10 115,200 76,800 192,000 9,600 00:16:00
III 4,000 2,400 1,600 4,000 100 00:00:20 230,400 153,600 384,000 9,600 00:32:00
IV Adv Fac 3,600 2,400 6,000 100 00:00:30 345,600 230,400 576,000 9,600 00:48:00
V Core Fab 4,800 3,200 8,000 100 00:00:40 460,800 307,200 768,000 9,600 01:04:00

How to use in your fleet

It seems paradoxic for a melee unit to be slow, but Zenith Viral Shredder have good reason to be. They are the opposite of Vorticular Cutlasses in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.

When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them (Widow Mines, Tractor Beam Turrets, Zenith Paralyzers, Etherjets, etc.), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to rebuild will reduce net losses drastically.

How to counter when in the AI fleet

As with all melee-units, Gravitational Turrets. On wave defense it is important to reduce the Shredders to below the critical numbers needed to replenish themselves. Since Shredders are slower than default-speed (Fighters and Bombers), they can be kited even in hostile wormholes. It shouldn't be a problem until one meets 1000 Shredder-IVs, in which case it's probably time to use a warhead or two.

Outstanding Issue: does the AI suffer from similar cap-penalties as human players?




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary