Difference between revisions of "AI War:Spirecraft Jumpship"

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|[[File:AIWarSpirecraftJumpship.png|100px|left|Spirecraft Jumpship]] || valign="top" | Expensive, tiny-capacity transport with advanced teleportation and no self-attrition-per-wormhole.  The advanced teleportation lets the jumpship pass through wormholes and across planets without the normal few-second delays that regular teleporting ships face.  However when the Jumpship jumps outside of supply it takes damage. The jumpship can hop 2/3/4/5/6 planets outside supply at Marks 1/2/3/4/5.<br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]].
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|[[File:AIWarSpirecraftJumpship.png|100px|left|Spirecraft Jumpship]] || valign="top" | Expensive, tiny-capacity transport with advanced teleportation and no self-attrition-per-wormhole.  The advanced teleportation lets the jumpship pass through wormholes and across planets without the normal few-second delays that regular teleporting ships face.  On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however.<br/>Spirecraft are built from a [[AI_War:Spirecraft Mining Enclosure|Spirecraft Mining Enclosure]] built by a [[AI_War:Spire Mining Ship|Spire Mining Ship]].
 
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Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-7.000_Beta#Prerelease_7.019_Oops_MkII|7.019]]).
  
 
== Base Stats ==
 
== Base Stats ==
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! {{AlgCtr}} | [[Knowledge|Mark]] ||{{AlgCtr}} | [[Knowledge|Ship Cap]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
! {{AlgCtr}} | [[Knowledge|Mark]] ||{{AlgCtr}} | [[Knowledge|Ship Cap]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
|-
| {{AlgCtr}} | I  ||{{AlgCtr}} | 16|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 1, Transports 5 Ships, Blind
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| {{AlgCtr}} | I  ||{{AlgCtr}} | 16|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
 
|-
 
|-
| {{AlgCtr}} | II  ||{{AlgCtr}} | 12|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 2, Transports 10 Ships, Blind
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| {{AlgCtr}} | II  ||{{AlgCtr}} | 12|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 2, Transports 10 Ships, Blind
 
|-
 
|-
| {{AlgCtr}} | III  ||{{AlgCtr}} | 8|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 3, Transports 15 Ships, Blind
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| {{AlgCtr}} | III  ||{{AlgCtr}} | 8|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 3, Transports 15 Ships, Blind
 
|-
 
|-
| {{AlgCtr}} | IV  ||{{AlgCtr}} | 4|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 400 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 4, Transports 20 Ships, Blind
+
| {{AlgCtr}} | IV  ||{{AlgCtr}} | 4|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 400 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 4, Transports 20 Ships, Blind
 
|-
 
|-
| {{AlgCtr}} | V  ||{{AlgCtr}} | 2|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 500 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 5, Transports 25 Ships, Blind
+
| {{AlgCtr}} | V  ||{{AlgCtr}} | 2|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 500 || {{AlgCtr}} | 84 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 5, Transports 25 Ships, Blind
 
|} <br/>
 
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{| {{AlgTop}}
 
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== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
Spirecraft Jumpships essentially enables you to blitzkrieg ''almost any'' planet you want, since they are perma-cloaked, and travel about 2-hops per second.  A Mk-I Jumpship has no problem traveling 10+ hops away, dropping the forces there, and going back home.
 +
 
 +
A typical use is to remove [[AI_War:Data_Center|Data Centers]], [[AI_War:Co-Processor|Co-processors]], or destroy/liberate [[AI War:Spire Civilian Leader Outpost|Spire Civilian Leader Outposts]] (note that you don't have to actually take the planet to liberate the outpost), deep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]].  Since each asteroid provides at least 2 Jumpships, one can send one of the Jumpships to send your forces there, and bring them back with another Jumpship.  You would still need to deal with the threats, though.
 +
 
 +
Caveats:
 +
* Mark I - Mark IV jumpships can be trapped by a [[AI War:Black Hole Machine|Black Hole Machine]], preventing it from finishing the trip.  If it becomes trapped on a world where self-attrition applies, it will likely attrition out before the player can deliver a fleet to destroy the [[AI War:Black Hole Machine|Black Hole Machine]].  Mark V jumpships ignore [[AI War:Black Hole Machine|Black Hole Machines]] and have no worlds on which they would self-attrition.
 +
* Jumpships respect the teleport inhibition and speed limiting of [[AI_War:Gravity_Drill_Station|Gravity Drills]].  Jumpships can cross a world with a [[AI_War:Gravity_Drill_Station|Gravity Drill]], but the severe speed penalty makes the self-attrition a severe threat instead of a minor irritant.  Avoid [[AI_War:Gravity_Drill_Station|Gravity Drill]] worlds that would cause self-attrition.  If possible, avoid sending a jumpship across a [[AI_War:Gravity_Drill_Station|Gravity Drill]] world at all.  The extreme speed in teleport-enabled systems makes it faster to take a long route with teleporting permitted than a short route with it disabled.
 +
* Jumpships must land on the wormhole to use it, and are not immune to [[AI_War:Force_Field|Force Fields]].  If the wormhole is covered by a hostile [[AI_War:Force_Field|Force Field]] (such as from a [[AI_War:Spire_Shield_Sphere_Guard_Post|Spire Shield Sphere Guard Post]]), the jumpship will land outside the force field and be unable to use the wormhole.  In very unlucky cases, the hostile [[AI_War:Force_Field|Force Field]] will cover the wormhole back to human space, trapping the jumpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
 +
* Cloaking prevents the AI from directly targeting Jumpships, but they can still be damaged by area effect weapons.  Avoid parking the Jumpship near any unit likely to be fired upon by Beam or Plasma Siege weaponry.
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
 
Coming soon
 
Coming soon

Latest revision as of 12:18, 28 October 2017


This page is up to date for game version 6.013 and is probably outdated.


Spirecraft Jumpship
Expensive, tiny-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and across planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however.
Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship.

Mark V jumpships (and only Mark V) are immune to Black Hole Machines (new in 7.019).

Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Heavy Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Tachyon Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 16 0 0 0 sec 100,000 100 84 Inf 0 dmg/sec 0 dmg/sec Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
II 12 0 0 0 sec 100,000 200 84 Inf 0 dmg/sec 0 dmg/sec Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 2, Transports 10 Ships, Blind
III 8 0 0 0 sec 100,000 300 84 Inf 0 dmg/sec 0 dmg/sec Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 3, Transports 15 Ships, Blind
IV 4 0 0 0 sec 100,000 400 84 Inf 0 dmg/sec 0 dmg/sec Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 4, Transports 20 Ships, Blind
V 2 0 0 0 sec 100,000 500 84 Inf 0 dmg/sec 0 dmg/sec Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 5, Transports 25 Ships, Blind


Mark Asteroid Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I Pysite (2 per)
Xampite (4 per)
60,000 60,000 120,000 6,000 00:22:01 960,000 960,000 1,920,000 96,000 05:52:16
II Xampite (2 per)
Ebonite (4 per)
120,000 120,000 240,000 12,000 00:44:01 1,920,000 1,920,000 3,840,000 192,000 11:44:16
III Ebonite (2 per)
Adamanite (4 per)
240,000 240,000 480,000 18,000 01:06:01 3,840,000 3,840,000 7,680,000 288,000 17:36:16
IV Adamanite (2 per)
Titanite (4 per)
360,000 360,000 720,000 24,000 01:28:01 5,760,000 5,760,000 11,520,000 384,000 23:28:16
V Titanite (2 per) 480,000 480,000 960,000 30,000 01:50:01 7,680,000 7,680,000 15,360,000 480,000 29:20:16

Note that the build time of Spirecraft is half of the repair time listed.

How to use in your fleet

Spirecraft Jumpships essentially enables you to blitzkrieg almost any planet you want, since they are perma-cloaked, and travel about 2-hops per second. A Mk-I Jumpship has no problem traveling 10+ hops away, dropping the forces there, and going back home.

A typical use is to remove Data Centers, Co-processors, or destroy/liberate Spire Civilian Leader Outposts (note that you don't have to actually take the planet to liberate the outpost), deep inside AI territory with your Mk-III+ Human Raid Starships. Since each asteroid provides at least 2 Jumpships, one can send one of the Jumpships to send your forces there, and bring them back with another Jumpship. You would still need to deal with the threats, though.

Caveats:

  • Mark I - Mark IV jumpships can be trapped by a Black Hole Machine, preventing it from finishing the trip. If it becomes trapped on a world where self-attrition applies, it will likely attrition out before the player can deliver a fleet to destroy the Black Hole Machine. Mark V jumpships ignore Black Hole Machines and have no worlds on which they would self-attrition.
  • Jumpships respect the teleport inhibition and speed limiting of Gravity Drills. Jumpships can cross a world with a Gravity Drill, but the severe speed penalty makes the self-attrition a severe threat instead of a minor irritant. Avoid Gravity Drill worlds that would cause self-attrition. If possible, avoid sending a jumpship across a Gravity Drill world at all. The extreme speed in teleport-enabled systems makes it faster to take a long route with teleporting permitted than a short route with it disabled.
  • Jumpships must land on the wormhole to use it, and are not immune to Force Fields. If the wormhole is covered by a hostile Force Field (such as from a Spire Shield Sphere Guard Post), the jumpship will land outside the force field and be unable to use the wormhole. In very unlucky cases, the hostile Force Field will cover the wormhole back to human space, trapping the jumpship until the player shrinks or destroys the Force Field.
  • Cloaking prevents the AI from directly targeting Jumpships, but they can still be damaged by area effect weapons. Avoid parking the Jumpship near any unit likely to be fired upon by Beam or Plasma Siege weaponry.

How to counter when in the AI fleet

Coming soon




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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