Difference between revisions of "AI War:Flagship"
m (Sk 2013 moved page Flagship to AI War:Flagship: Moving AI War data to new namespace) |
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(No difference)
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Latest revision as of 23:57, 26 February 2015
Boosts the strength of nearby ships, and is a respectable combatant in its own right. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 | Shell | Heavy | Fusion Cutters, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed, EMPs | 4 Medium, 4 Close-Combat, 4 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 5x 24,000 | 4,200 | 4 sec | 10,000,000 | 1,000 | 64 | 100,000 | 30,000 dmg/sec | 60,000 dmg/sec | Radar Dampening Range 12,000, Engine Damage 10
Attack Boost For Allied Ships (6000 Range, +40% Bonus), Armor Piercing 1,000 |
II | 5x 48,000 | 4,400 | 4 sec | 20,000,000 | 2,000 | 64 | 100,000 | 60,000 dmg/sec | 120,000 dmg/sec | Radar Dampening Range 12,000, Engine Damage 10
Attack Boost For Allied Ships (8000 Range, +70% Bonus), Armor Piercing 2,000 |
III | 5x 72,000 | 4,600 | 4 sec | 30,000,000 | 3,000 | 64 | 100,000 | 90,000 dmg/sec | 180,000 dmg/sec | Radar Dampening Range 12,000, Engine Damage 10
Attack Boost For Allied Ships (10000 Range, +100% Bonus), Armor Piercing 3,000 |
IV | 5x 96,000 | 4,800 | 4 sec | 40,000,000 | 4,000 | 64 | 100,000 | 120,000 dmg/sec | 240,000 dmg/sec | Radar Dampening Range 12,000, Engine Damage 10
Attack Boost For Allied Ships (12000 Range, +130% Bonus), Armor Piercing 4,000 |
V | 5x 120,000 | 5,000 | 4 sec | 50,000,000 | 5,000 | 64 | 100,000 | 150,000 dmg/sec | 300,000 dmg/sec | Radar Dampening Range 12,000, Engine Damage 10
Attack Boost For Allied Ships (14000 Range, +160% Bonus), Armor Piercing 5,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60,000 | 40,000 | 100,000 | 10,000 | 00:08:20 | 120,000 | 80,000 | 200,000 | 20,000 | 00:16:40 |
II | 1,000 | 120,000 | 80,000 | 200,000 | 10,000 | 00:16:40 | 240,000 | 160,000 | 400,000 | 20,000 | 00:33:20 |
III | 3,000 | 240,000 | 160,000 | 400,000 | 10,000 | 00:33:20 | 480,000 | 320,000 | 800,000 | 20,000 | 01:06:40 |
IV | Adv Cons | 350,000 | 240,000 | 590,000 | 10,000 | 00:48:37 | 700,000 | 480,000 | 1,180,000 | 20,000 | 01:37:14 |
V | Core Fab | 480,000 | 320,000 | 800,000 | 10,000 | 01:06:40 | 960,000 | 640,000 | 1,600,000 | 20,000 | 02:13:20 |
How to use in your fleet
Note the Attack Boost ability. These ships are intended to be mixed in with your fleet ball. Flagships often form the core of a starship ball. The number of ships that can be boosted by a single flagship depends on the target ship radius (contained in the export). As this value is constant across the mark-levels of ship-types, it is sometimes better to split mark-Is away from your flagships squad. Other options are to add them to dedicated control groups of long-range assets, such as Snipers and Zenith Siege Engines, to guarantee a boost to their DPS.
Of the super-weapons, only the Fallen Spire fleet can receive the full-boost of flagships. Finding a Flag-V Fabricator or Advanced Starship Constructor will be tremendously helpful to your campaign. Golems and Spirecraft are immune to attack-boosts.
How to counter when in the AI fleet
Coming soon