Difference between revisions of "AI War:Neinzul Melee Guard Post"
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− | |[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. | + | |[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. |
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+ | {{AIWarCoreGuardPostGlobal}} | ||
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Latest revision as of 02:18, 16 June 2016
This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades.
This is a Core Guard Post and will only spawn on AI Homeworlds. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ram | Close-Combat | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 4 Light, 4 Neutron, 4 Composite |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
600,000 | 0 | 1 sec | 36,000,000 | 800 | 108 | Inf | 600,000 dmg/sec | Radar Dampening Range 5,500, Tachyon Beam Emission (2000 Range), Target Seek Range 5,000
Can't Use Wormholes, Attacks Are Self-Damaging |
How to counter when in the AI fleet
Coming soon