Difference between revisions of "AI War:Mobile Space Dock"
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m (moved Mobile Repair Station to Mobile Space Dock: Reflect unit change in 6.024) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarMobileRepairStation.png|100px|left| | + | |[[File:AIWarMobileRepairStation.png|100px|left|Mobile Space Dock]] || valign="top" | Can build MkI, MkII, and MkIII units just like a space dock, but functions outside supply. Can also build MkIV units just like an Advanced Factory, but only if you control an Advanced Factory. |
+ | <br>/Also simultaneously repairs up to 20 nearby allied ships. After moving, it must recharge for 5 seconds before it can start doing repairs again: it's best to find a good position for it and leave it there until you're ready to deploy it in a new locale.<br/>Note that other units can not be repaired for a short time after taking damage and that a force field touching another force field that takes damage will count as having taken damage even if it takes no damage itself.<br/>See [[Build Time and Constructors (including Repair)]]. | ||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableMobileSpaceDock}}<br/> |
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== How to use in your fleet == | == How to use in your fleet == | ||
Coming soon | Coming soon |
Latest revision as of 12:00, 22 December 2013
Can build MkI, MkII, and MkIII units just like a space dock, but functions outside supply. Can also build MkIV units just like an Advanced Factory, but only if you control an Advanced Factory.
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Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
9 | Heavy | Dark Matter Ammo, Sniper Shots, Fusion Cutters, Minor Electric Ammo, Tractor Beams, Reclamation, Force Fields, Being Insta-Killed, Mines, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 1,200,000 | 1,500 | 116 | Inf | -- dmg/sec | Cloaking, Radar Dampening Range 8,000, Regen Time 60:00, Repair Rate 1 |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 18,000 | 9,000 | 27,000 | 5,000 | 00:04:00 | 162,000 | 81,000 | 243,000 | 45,000 | 00:36:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon