Difference between revisions of "AI War:Fortress"
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[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships | + | |[[File:AIWarFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. |
|} | |} | ||
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+ | This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. | ||
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+ | The AI and Human versions have several differences. | ||
+ | |||
+ | * <b>Human Fortress:</b> After moving, it must recharge for 60 seconds before it can start doing repairs again. Has twice the range but only one-third the health. | ||
+ | * <b>AI Fortress:</b> Can not move, has half the range but three times the health and can not be repaired, only slowly regenerate. | ||
+ | |||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableAIFortress}} <br/> |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Latest revision as of 06:12, 27 July 2016
Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. |
This unit is a Fortress and shares some perks with the other types.
The AI and Human versions have several differences.
- Human Fortress: After moving, it must recharge for 60 seconds before it can start doing repairs again. Has twice the range but only one-third the health.
- AI Fortress: Can not move, has half the range but three times the health and can not be repaired, only slowly regenerate.
Human Fortress
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Per Mark | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.05 Scout, 0.01 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 5 | 30x 160,000 | 53,000 | 6 sec | 20,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 4,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
II | 4 | 40x 280,000 | 53,000 | 6 sec | 40,000,000 | 2,500 | 44 | Inf | 1,866,667 dmg/sec | 7,466,667 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
III | 3 | 50x 400,000 | 53,000 | 6 sec | 60,000,000 | 2,500 | 44 | Inf | 3,333,333 dmg/sec | 10,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 3,000 | 500,000 | 400,000 | 900,000 | 90,000 | 00:20:01 | 2,500,000 | 2,000,000 | 4,500,000 | 450,000 | 01:40:05 |
II | 4,000 | 1,000,000 | 800,000 | 1,800,000 | 120,000 | 00:40:01 | 4,000,000 | 3,200,000 | 7,200,000 | 480,000 | 02:40:04 |
III | 5,000 | 2,000,000 | 1,600,000 | 3,600,000 | 180,000 | 01:20:01 | 6,000,000 | 4,800,000 | 10,800,000 | 540,000 | 04:00:03 |
How to use in your fleet
Coming soon
AI Fortress
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 30x 160,000 | 19,666 | 6 sec | 60,000,000 | 2,500 | 0 | Inf | 800,000 dmg/sec | 4,000,000 dmg/sec | Radar Dampening Range 30,000, Counters Dark Matter, Gathers Scout Intel, Repair Rate 2.5
Requires Supply |
II | 40x 280,000 | 19,666 | 6 sec | 120,000,000 | 2,500 | 0 | Inf | 1,866,667 dmg/sec | 7,466,667 dmg/sec | Radar Dampening Range 30,000, Counters Dark Matter, Gathers Scout Intel, Repair Rate 2.5
Requires Supply |
III | 50x 400,000 | 19,666 | 6 sec | 180,000,000 | 2,500 | 0 | Inf | 3,333,333 dmg/sec | 10,000,000 dmg/sec | Radar Dampening Range 30,000, Counters Dark Matter, Gathers Scout Intel, Repair Rate 2.5
Requires Supply |
How to counter when in the AI fleet
Coming soon