Difference between revisions of "AI War:Resistance Frigate"
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− | |[[File:AIWarResistanceFrigate.png|left|Resistance Frigate]] || valign="top" | Pockets of human allies who still live in deep space around AI planets will occasionally send these very long-range frigates to aid you in the fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target | + | |[[File:AIWarResistanceFrigate.png|left|Resistance Frigate]] || valign="top" | Pockets of human allies who still live in deep space around AI planets will occasionally send these very long-range frigates to aid you in the fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. |
|} | |} | ||
+ | This unit is part of the [[AI War:Human Resistance Fighters|Human Resistance Fighters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Factions]] and cannot be obtained otherwise. | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
{{AIWarTableResistanceFrig}} | {{AIWarTableResistanceFrig}} | ||
+ | |||
== How to use in your fleet == | == How to use in your fleet == | ||
− | |||
− | + | Stat-wise, Resistance Frigates contain most things players wish for: speed, damage, range and radar dampening. Their niches is more utilitarian than [[AI War:Resistance Fighter/Bomber|Resistance Fighter/Bombers]], acting as long-range support (''i.e.'' [[AI War:Missile Frigate|Missile Frigates]]). Higher bonuses and long-range are trade-offs for the attack and hull type, which exposes some minor weakness of this ship - they will however do well in most combat situations. | |
− | + | Note that both Resistance units are blind, meaning that they will require some form of escort or scout when being sent to missions. | |
− | |||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 16:57, 20 July 2016
Pockets of human allies who still live in deep space around AI planets will occasionally send these very long-range frigates to aid you in the fight against the AI at their local planet. They won't attack any AI ships that human players must normally manually target. |
This unit is part of the Human Resistance Fighters and Human Colony Rebellions Minor Factions and cannot be obtained otherwise.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
58 | Missile | Artillery | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Mines | 2.4 Light, 2.4 Ultra-Heavy, 2.4 Structural |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
96,000 | 18,000 | 7 sec | 2,200,000 | 3,000 | 140 | Inf | 13,714 dmg/sec | 795,429 dmg/sec | Warp Detection, Radar Dampening Range 19,000, Blind |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 12,000 | 12,000 | 24,000 | 1,000 | 00:01:40 | 696,000 | 696,000 | 1,392,000 | 58,000 | 01:36:40 |
How to use in your fleet
Stat-wise, Resistance Frigates contain most things players wish for: speed, damage, range and radar dampening. Their niches is more utilitarian than Resistance Fighter/Bombers, acting as long-range support (i.e. Missile Frigates). Higher bonuses and long-range are trade-offs for the attack and hull type, which exposes some minor weakness of this ship - they will however do well in most combat situations.
Note that both Resistance units are blind, meaning that they will require some form of escort or scout when being sent to missions.