Difference between revisions of "AI War:AI Tachyon Sentinel"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | + | {{8.024}}<br/> | |
{| | {| | ||
− | |[[File:AIWarTachyonSentinel.png| | + | |[[File:AIWarTachyonSentinel.png|200px|left|]] || valign="top" | An immobile unit found camped out at wormholes, ready to [[AI War:Cloaking|uncloak]] [[AI War:Scout Drone|scouts]]. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction. |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | Tachyon Sentinels are located in the wormholes of all the AI-controlled systems that aren't connected to a Human homeworld. | + | Tachyon Sentinels are located in the wormholes of all the AI-controlled systems that aren't connected to a Human homeworld. Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's systems. They're a good way of practicing the art of Deepstriking (assaulting AI worlds deep within their territory). |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 18:21, 26 October 2018
This page is up to date for version 8.024 and should still be correct. |
An immobile unit found camped out at wormholes, ready to uncloak scouts. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't able to progress in a given direction. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation | 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 400 (80x5) | 6,000 | 10 sec | 8,000 | 0 | 0 | Inf | 40 dmg/sec | Regen Time 90:00, Tachyon Beam Emission (6500 Range) |
II | 800 (160x5) | 6,000 | 10 sec | 16,000 | 0 | 0 | Inf | 80 dmg/sec | Regen Time 70:00, Tachyon Beam Emission (7000 Range) |
III | 1,200(240x5) | 6,000 | 10 sec | 24,000 | 0 | 0 | Inf | 120 dmg/sec | Regen Time 50:00, Tachyon Beam Emission (7500 Range) |
IV | 1,600 (320x5) | 6,000 | 10 sec | 32,000 | 0 | 0 | Inf | 160 dmg/sec | Regen Time 30:00, Tachyon Beam Emission (8000 Range) |
V | 2,000 (400x5) | 6,000 | 10 sec | 40,000 | 0 | 0 | Inf | 200 dmg/sec | Regen Time 10:00, Tachyon Beam Emission (8500 Range) |
How to counter when in the AI fleet
Tachyon Sentinels are located in the wormholes of all the AI-controlled systems that aren't connected to a Human homeworld. Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's systems. They're a good way of practicing the art of Deepstriking (assaulting AI worlds deep within their territory).