Difference between revisions of "AI War:Spire Armor Rotter"
Jump to navigation
Jump to search
m |
m (Dominus Arbitrationis moved page Spire Armor Rotter to AI War:Spire Armor Rotter without leaving a redirect: Move to namespace) |
||
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | |||
{| | {| | ||
|[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. | |[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. | ||
Line 9: | Line 8: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | { | + | {{AIWarTableSpireArmorRotter}} |
− | + | == How to use in your fleet == | |
− | + | Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, [[Raid Starship]]s, [[Armored Golem]]s, and [[Spirecraft Siege Tower]]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Combat as normal - use [[Fighter]]s to increase your DPS against these vessels. | |
+ | |||
+ | Note that all Spire ships are immune to Reclamation and paralysis. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 21:15, 1 February 2015
Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Energy Burst | Medium | Reclamation Paralysis Attacks | 3 Heavy, 3 Ultra-Heavy, 3 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 7,000 | 2 sec | 1,640 | 0 | 72 | 100,000 | 12 dmg/sec | 1,152 dmg/sec | 157,440 | Armor Piercing 9,999 Armor Damage 50 |
II | 48 | 7,000 | 2 sec | 3,280 | 0 | 72 | 100,000 | 24 dmg/sec | 2,304 dmg/sec | 314,880 | Armor Piercing 9,999 Armor Damage 100 |
III | 74 | 7,000 | 2 sec | 4,900 | 0 | 72 | 100,000 | 37 dmg/sec | 3,552 dmg/sec | 470,400 | Armor Piercing 9,999 Armor Damage 150 |
IV | 98 | 7,000 | 2 sec | 6,550 | 0 | 72 | 100,000 | 49 dmg/sec | 4,704 dmg/sec | 628,800 | Armor Piercing 9,999 Armor Damage 200 |
V | 122 | 7,000 | 2 sec | 8,200 | 0 | 72 | 100,000 | 61 dmg/sec | 5,856 dmg/sec | 787,200 | Armor Piercing 9,999 Armor Damage 250 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,800 | 2,700 | 250 | 00:00:15 | 43,200 | 86,400 | 129,600 | 12,000 | 00:12:00 |
II | 2,500 | 1,800 | 3,600 | 5,400 | 500 | 00:00:30 | 86,400 | 172,800 | 259,200 | 24,000 | 00:24:00 |
III | 4,000 | 3,600 | 7,000 | 10,600 | 500 | 00:00:59 | 172,800 | 336,000 | 508,800 | 24,000 | 00:47:12 |
IV | Adv Fac | 5,400 | 10,800 | 16,200 | 500 | 00:01:30 | 259,200 | 518,400 | 777,600 | 24,000 | 01:12:00 |
V | Core Fab | 7,000 | 14,000 | 21,000 | 500 | 00:01:57 | 336,000 | 672,000 | 1,008,000 | 24,000 | 01:33:36 |
How to use in your fleet
Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, Raid Starships, Armored Golems, and Spirecraft Siege Towers). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as Bombers. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.
How to counter when in the AI fleet
Combat as normal - use Fighters to increase your DPS against these vessels.
Note that all Spire ships are immune to Reclamation and paralysis.