Difference between revisions of "AI War:Electric Shuttle"

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m (Sk 2013 moved page Electric Shuttle to AI War:Electric Shuttle: Moving all AI war ships to new category)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.026}}<br/>
 
 
{|
 
{|
|[[File:AIWarElectricShuttle.png|left|Electric Shuttle]] || valign="top" | Slow moving, but emits lightning into nearby enemy ships.>br/>
+
|[[File:AIWarElectricShuttle.png|left|Electric Shuttle]] || valign="top" | Slow moving, but emits lightning into nearby enemy ships.<br/>
 
Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40.  Against groups smaller than 40 some of the power is wasted.
 
Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40.  Against groups smaller than 40 some of the power is wasted.
 
Stronger than their stats look in midsize-to-large groups.
 
Stronger than their stats look in midsize-to-large groups.
Line 11: Line 10:
 
== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableElectricShuttle}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Major Electric  || align="center" | Composite || align="center" |  || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 24 || align="center" | 1,600 || align="center" | 7,000 || align="center" | 20 sec || align="center" | 420,000 || align="center" | 300 || align="center" | 44 || align="center" | 100 || align="right" | 80 dmg/sec || align="right" | 1,920 dmg/sec || align="left" | Strikes All Enemies In Range    Personal Attack Boost Limited To +100%    Armor Piercing 999,999
 
|-
 
| align="center" | II  || align="center" | 22 || align="center" | 3,200 || align="center" | 7,000 || align="center" | 20 sec || align="center" | 840,000 || align="center" | 600 || align="center" | 44 || align="center" | 100 || align="right" | 80 dmg/sec || align="right" | 1,760 dmg/sec || align="left" | Strikes All Enemies In Range    Personal Attack Boost Limited To +100%    Armor Piercing 999,999
 
|-
 
| align="center" | III || align="center" | 19 || align="center" | 4,800 || align="center" | 7,000 || align="center" | 20 sec || align="center" | 1,260,000 || align="center" | 900 || align="center" | 44 || align="center" | 100 || align="right" | 80 dmg/sec || align="right" | 1,520 dmg/sec || align="left" | Strikes All Enemies In Range    Personal Attack Boost Limited To +100%    Armor Piercing 999,999
 
|-
 
| align="center" | IV  || align="center" | 17 || align="center" | 6,400 || align="center" | 7,000 || align="center" | 20 sec || align="center" | 1,680,000 || align="center" | 1,200 || align="center" | 44 || align="center" | 100 || align="right" | 80 dmg/sec || align="right" | 1,360 dmg/sec || align="left" | Strikes All Enemies In Range    Personal Attack Boost Limited To +100%    Armor Piercing 999,999
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 600  || align="center" | 3,000 || align="center" | 3,600 || align="center" | 400 || align="center" | 00:00:25 || align="center" | 14,400 || align="center" | 72,000 || align="center" | 86,400 || align="center" | 9,600 || align="center" | 00:10:00
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 1,200  || align="center" | 6,000 || align="center" | 7,200 || align="center" | 800 || align="center" | 00:00:50 || align="center" | 26,400 || align="center" | 132,000 || align="center" | 158,400 || align="center" | 17,600 || align="center" | 00:18:20
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 2,400  || align="center" | 12,000 || align="center" | 14,400 || align="center" | 800 || align="center" | 00:01:40 || align="center" | 45,600 || align="center" | 228,000 || align="center" | 273,600 || align="center" | 15,200 || align="center" | 00:31:40
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 3,600  || align="center" | 18,000 || align="center" | 21,600 || align="center" | 800 || align="center" | 00:02:30 || align="center" | 61,200 || align="center" | 306,000 || align="center" | 367,200 || align="center" | 13,600 || align="center" | 00:42:30
 
|-
 
|}
 
Note: Elec Shuttle does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
The damage statistics are deceptive on this unit. A single shuttle has 200 'shots' each time it fires. If there are 200 or more units in range, it hits 200 units once each. So the Mk I single unit DPS is actually 16,200 dmg/sec if all 200 'shots' in the salvo hit. If there are fewer than 200 units in range, units are hit multiple times until all 200 'shots' have hit targets. However, no ship can be hit more then 5 times by a salvo, so if there are fewer then 40 ships in range, the ships in range take 5 'shots' each and the remainder of the salvo does not hit anything.
 +
 
 +
What this means is that [[Electric Shuttle]]s are effectively powerful attritioning ships, very useful when fighting short-range swarms and worm-hole defenses. As long as you bring other ships that actually make the kill, Electric Shuttles will make the job quicker.
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
Soundly defeated by anything that can outrange them, they're not particularly hard to destroy, so AI usage is largely confined to annoying attrition as your fleet attempts to take them out. The long recharge times enable some repairs in between, or a leading lure of cheap vessels (''e.g.'' [[Fighter]]s) to trigger an attack.
 +
 
 +
Of course, if you ever face a large crowd of angry mark-IV shuttles (as has happened before to a previous player), it would be very wise to keep away and send artillery ([[Missile Frigate]]s) instead.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 10:39, 16 February 2015

Electric Shuttle
Slow moving, but emits lightning into nearby enemy ships.

Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40. Against groups smaller than 40 some of the power is wasted. Stronger than their stats look in midsize-to-large groups.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Major Electric Composite


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 8x200 7,000 20 sec 2,140 1 44 100 80 dmg/sec 3840 dmg/sec 102,720 Personal Attack Boost Limited To +100% Armor Piercing 9,999
II 16x200 7,000 20 sec 4,250 3 44 100 160 dmg/sec 7,680 dmg/sec 204,000 Personal Attack Boost Limited To +100% Armor Piercing 9,999
III 24x200 7,000 20 sec 6,400 4 44 100 240 dmg/sec 11,520 dmg/sec 307,200 Personal Attack Boost Limited To +100% Armor Piercing 9,999
IV 32x200 7,000 20 sec 8,500 6 44 100 320 dmg/sec 15,360 dmg/sec 408,000 Personal Attack Boost Limited To +100% Armor Piercing 9,999
V 40x200 7,000 20 sec 10,700 7 44 100 400 dmg/sec 19,200 dmg/sec 513,600 Personal Attack Boost Limited To +100% Armor Piercing 9,999


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 600 3,000 3,600 400 00:00:25 14,400 72,000 86,400 9,600 00:10:00
II 2,500 1,200 6,000 7,200 800 00:00:50 28,800 144,000 172,800 19,200 00:20:00
III 4,000 2,400 12,000 14,400 800 00:01:40 57,600 288,000 345,600 19,200 00:40:00
IV Adv Fac 3,600 18,000 21,600 800 00:02:30 86,400 432,000 518,400 19,200 01:00:00
V Core Fab 4,800 24,000 28,800 800 00:03:20 115,200 576,000 691,200 19,200 01:20:00

How to use in your fleet

The damage statistics are deceptive on this unit. A single shuttle has 200 'shots' each time it fires. If there are 200 or more units in range, it hits 200 units once each. So the Mk I single unit DPS is actually 16,200 dmg/sec if all 200 'shots' in the salvo hit. If there are fewer than 200 units in range, units are hit multiple times until all 200 'shots' have hit targets. However, no ship can be hit more then 5 times by a salvo, so if there are fewer then 40 ships in range, the ships in range take 5 'shots' each and the remainder of the salvo does not hit anything.

What this means is that Electric Shuttles are effectively powerful attritioning ships, very useful when fighting short-range swarms and worm-hole defenses. As long as you bring other ships that actually make the kill, Electric Shuttles will make the job quicker.

How to counter when in the AI fleet

Soundly defeated by anything that can outrange them, they're not particularly hard to destroy, so AI usage is largely confined to annoying attrition as your fleet attempts to take them out. The long recharge times enable some repairs in between, or a leading lure of cheap vessels (e.g. Fighters) to trigger an attack.

Of course, if you ever face a large crowd of angry mark-IV shuttles (as has happened before to a previous player), it would be very wise to keep away and send artillery (Missile Frigates) instead.




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