Difference between revisions of "AI War:Zenith Mirror"

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m (Sk 2013 moved page Zenith Mirror to AI War:Zenith Mirror: Moving all ai war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarZR]]
 
[[Category:AIWarZR]]
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|[[File:AIWarMirror.png|left|Mirror]] || valign="top" | Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers.  With its armor, can often deal out significantly more damage than it actually receives in this way. <br/>Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.<br/>They also cannot reflect shots at a further range than the mirror can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]]
 
|[[File:AIWarMirror.png|left|Mirror]] || valign="top" | Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers.  With its armor, can often deal out significantly more damage than it actually receives in this way. <br/>Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.<br/>They also cannot reflect shots at a further range than the mirror can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]]
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== Base Stats ==
 
== Base Stats ==
 
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{| border="1" cellpadding="2"
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{{AIWarTableZenithMirror}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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== How to use in your fleet ==
|-
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The reflection does not prevent damage, but spawns an additional attack directed at the attacker.
| align="center" | Dark Matter  || align="center" | Neutron || align="center" | Sniper Shots    Blade Attacks    Fusion Cutters || align="center" |
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|}<br/>
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If you choose to use [[Zenith Mirror]]s, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missiles as stated and especially to [[Missile Frigate]]s, but will otherwise outfight the standard combat ships due to the reflected damage. Since all incoming damage is multiplied by 10, the cap-HP is highly misleading: Mirrors last as long as [[Fighter]]s.
{| border="1" cellpadding="2"
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! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
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The exact mileage depends on whether it is worth protecting the other units in your fleetand how much crystal you'll be spending. If you want to build more [[Raid Starship]]s and [[Plasma Siege Starship]]s, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better [[Crystal Harvestor]]s.
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 2,000 || align="center" | 13,000 || align="center" | 3 sec || align="center" | 1,540,000 || align="center" | 1,200 || align="center" | 58 || align="center" | 100 || align="right" | 667 dmg/sec || align="right" | 65,333 dmg/sec || align="left" | Reflects Incoming Attacks    All Attackers Get Damage Bonus Against This x10
 
|-
 
| align="center" | II || align="center" | 88 || align="center" | 4,000 || align="center" | 13,000 || align="center" | 3 sec || align="center" | 3,080,000 || align="center" | 2,400 || align="center" | 58 || align="center" | 100 || align="right" | 667 dmg/sec || align="right" | 58,667 dmg/sec || align="left" | Reflects Incoming Attacks    All Attackers Get Damage Bonus Against This x10
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 6,000 || align="center" | 13,000 || align="center" | 3 sec || align="center" | 4,620,000 || align="center" | 3,600 || align="center" | 58 || align="center" | 100 || align="right" | 667 dmg/sec || align="right" | 52,000 dmg/sec || align="left" | Reflects Incoming Attacks    All Attackers Get Damage Bonus Against This x10
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 8,000 || align="center" | 13,000 || align="center" | 3 sec || align="center" | 6,160,000 || align="center" | 4,800 || align="center" | 58 || align="center" | 100 || align="right" | 667 dmg/sec || align="right" | 45,333 dmg/sec || align="left" | Reflects Incoming Attacks    All Attackers Get Damage Bonus Against This x10
 
|-
 
| align="center" | V  || align="center" | 49 || align="center" | 10,000 || align="center" | 13,000 || align="center" | 3 sec || align="center" | 7,700,000 || align="center" | 6,000 || align="center" | 58 || align="center" | 100 || align="right" | 667 dmg/sec || align="right" | 32,667 dmg/sec || align="left" | Reflects Incoming Attacks    All Attackers Get Damage Bonus Against This x10
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 0  || align="center" | 600 || align="center" | 600 || align="center" | 100 || align="center" | 00:00:05 || align="center" | 0 || align="center" | 58,800 || align="center" | 58,800 || align="center" | 9,800 || align="center" | 00:08:10
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 0  || align="center" | 1,200 || align="center" | 1,200 || align="center" | 200 || align="center" | 00:00:10 || align="center" | 0 || align="center" | 105,600 || align="center" | 105,600 || align="center" | 17,600 || align="center" | 00:14:40
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 0  || align="center" | 2,400 || align="center" | 2,400 || align="center" | 200 || align="center" | 00:00:20 || align="center" | 0 || align="center" | 187,200 || align="center" | 187,200 || align="center" | 15,600 || align="center" | 00:26:00
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 0  || align="center" | 3,600 || align="center" | 3,600 || align="center" | 200 || align="center" | 00:00:30 || align="center" | 0 || align="center" | 244,800 || align="center" | 244,800 || align="center" | 13,600 || align="center" | 00:34:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 0  || align="center" | 4,800 || align="center" | 4,800 || align="center" | 200 || align="center" | 00:00:40 || align="center" | 0 || align="center" | 235,200 || align="center" | 235,200 || align="center" | 9,800 || align="center" | 00:32:40
 
|}
 
  
== How to use in your fleet ==
 
Coming soon
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
As the description said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with [[Missile Frigate]]s will get you far if you do not want to participate in an attrition war.
 +
 
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One wonders what happens when a [[Zenith Mirror]] attacks a [[Zenith Mirror]]...
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 11:32, 16 February 2015

Mirror
Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can often deal out significantly more damage than it actually receives in this way.
Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.
They also cannot reflect shots at a further range than the mirror can shoot on its own.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Dark Matter Neutron Sniper Shots Blade Attacks Fusion Cutters


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 10 13,000 3 sec 7,800 6 58 100 3 dmg/sec 640 dmg/sec 1,497,600 Reflects Incoming Attacks All Attackers Multiplier Against This =10
II 20 13,000 3 sec 15,700 12 58 100 7 dmg/sec 1,280 dmg/sec 3,014,400 Reflects Incoming Attacks All Attackers Multiplier Against This =10
III 30 13,000 3 sec 23,500 18 58 100 10 dmg/sec 1,920 dmg/sec 4,512,000 Reflects Incoming Attacks All Attackers Multiplier Against This =10
IV 40 13,000 3 sec 31,400 24 58 100 13 dmg/sec 2,560 dmg/sec 6,028,800 Reflects Incoming Attacks All Attackers Multiplier Against This =10
V 52 13,000 3 sec 39,000 30 58 100 17 dmg/sec 3,328 dmg/sec 7,488,000 Reflects Incoming Attacks All Attackers Multiplier Against This =10


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 0 600 600 100 00:00:05 0 57,600 57,600 9,600 00:08:00
II 2,500 0 1,200 1,200 200 00:00:10 0 115,200 115,200 19,200 00:16:00
III 4,000 0 2,400 2,400 200 00:00:20 0 230,400 230,400 19,200 00:32:00
IV Adv Fac 0 3,600 3,600 200 00:00:30 0 345,600 345,600 19,200 00:48:00
V Core Fab 0 4,800 4,800 200 00:00:40 0 460,800 460,800 19,200 01:04:00

How to use in your fleet

The reflection does not prevent damage, but spawns an additional attack directed at the attacker.

If you choose to use Zenith Mirrors, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missiles as stated and especially to Missile Frigates, but will otherwise outfight the standard combat ships due to the reflected damage. Since all incoming damage is multiplied by 10, the cap-HP is highly misleading: Mirrors last as long as Fighters.

The exact mileage depends on whether it is worth protecting the other units in your fleetand how much crystal you'll be spending. If you want to build more Raid Starships and Plasma Siege Starships, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better Crystal Harvestors.

How to counter when in the AI fleet

As the description said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with Missile Frigates will get you far if you do not want to participate in an attrition war.

One wonders what happens when a Zenith Mirror attacks a Zenith Mirror...




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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