Difference between revisions of "AI War:MLRS"
(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|MLRS || valign="top" | Multiple Launcher Rocket System fires multiple mid-power rockets. …') |
m (Sk 2013 moved page MLRS to AI War:MLRS: Moving all AI war ships to new category.) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | |||
{| | {| | ||
− | |[[File:AIWarMLRS.png|left|MLRS]] || valign="top" | Multiple Launcher Rocket System fires | + | |[[File:AIWarMLRS.png|left|MLRS]] || valign="top" | Multiple Launcher Rocket System fires 8 mid-power rockets per salvo. |
|} | |} | ||
Line 9: | Line 8: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | { | + | {{AIWarTableMLRS}} |
− | |||
− | |||
− | |||
− | |||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The MLRS fires 8 rockets per salvo. DPS calculations include all 8. | |
+ | |||
+ | This ship-type is a general force-multiplier due to their strong cap-DPS and low bonuses. Although [[MLRS]] seem to be a cousin of the [[Missile Frigate]] with a subset of bonuses, they are surprisingly not [[Fighter]] counters. This is because that the two crafts possess bonuses against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | An average AI unlock. Their slow speed and a shorter range than [[Missile Frigate]]s can be utilised by kiting and attrition tactics in friendly wormholes, but can easily dish out the pain once ships get into range. Obviously, shots are nullifiable through [[Counter Missile Turret]]s, but this is usually unnecessary when facing just MLRS in an average game situation. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 10:44, 16 February 2015
Multiple Launcher Rocket System fires 8 mid-power rockets per salvo. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
152 | Missile | Medium | 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16x8 | 6,000 | 12 sec | 1,000 | 6 | 44 | 100 | 11 dmg/sec | 1,621 dmg/sec | 152,000 | |
II | 32x8 | 6,200 | 12 sec | 2,000 | 12 | 44 | 100 | 21 dmg/sec | 3,243 dmg/sec | 304,000 | |
III | 50x8 | 6,400 | 12 sec | 3,000 | 18 | 44 | 100 | 32 dmg/sec | 4864 dmg/sec | 456,000 | |
IV | 66x8 | 6,600 | 12 sec | 4,000 | 24 | 44 | 100 | 43 dmg/sec | 6,485 dmg/sec | 608,000 | |
V | 82x8 | 6,800 | 12 sec | 5,000 | 30 | 44 | 100 | 53 dmg/sec | 8,107 dmg/sec | 760,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,180 | 500 | 1,680 | 190 | 00:00:10 | 89,680 | 38,000 | 127,680 | 14,440 | 00:12:40 |
II | 2,500 | 2,300 | 1,000 | 3,300 | 380 | 00:00:20 | 174,800 | 76,000 | 250,800 | 28,880 | 00:25:20 |
III | 4,000 | 4,600 | 2,000 | 6,600 | 380 | 00:00:39 | 349,600 | 152,000 | 501,600 | 28,880 | 00:49:24 |
IV | Adv Fac | 7,000 | 3,000 | 10,000 | 380 | 00:00:59 | 532,000 | 228,000 | 760,000 | 28,880 | 01:14:44 |
V | Core Fab | 9,000 | 4,000 | 13,000 | 380 | 00:01:15 | 684,000 | 304,000 | 988,000 | 28,880 | 01:35:00 |
How to use in your fleet
The MLRS fires 8 rockets per salvo. DPS calculations include all 8.
This ship-type is a general force-multiplier due to their strong cap-DPS and low bonuses. Although MLRS seem to be a cousin of the Missile Frigate with a subset of bonuses, they are surprisingly not Fighter counters. This is because that the two crafts possess bonuses against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.
How to counter when in the AI fleet
An average AI unlock. Their slow speed and a shorter range than Missile Frigates can be utilised by kiting and attrition tactics in friendly wormholes, but can easily dish out the pain once ships get into range. Obviously, shots are nullifiable through Counter Missile Turrets, but this is usually unnecessary when facing just MLRS in an average game situation.