Difference between revisions of "AI War:Parasite"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarParasite.png|left|Parasite]] || valign="top" | Fires fairly powerful shots that do reclamation damage. An enemy ship with reclamation damage equal to or greater than its max health will be reclaimed when destroyed. The newly-reclaimed ship will have health = total reclamation damage it had taken. | |[[File:AIWarParasite.png|left|Parasite]] || valign="top" | Fires fairly powerful shots that do reclamation damage. An enemy ship with reclamation damage equal to or greater than its max health will be reclaimed when destroyed. The newly-reclaimed ship will have health = total reclamation damage it had taken. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
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+ | Parasites are utility ships that give the player the powerful ability to convert AI fleet-ships to their cause. They are not strong in general fleet combat, and should be escorted by [[AI War:Fighter|Fighters]] and [[AI War:Bomber|Bombers]] to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed' first. If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. | ||
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+ | Reclaimed ships will simply sit around by default, or they can path to a suitable rally point if you toggle the relevant controls. It is therefore a good idea to bring a [[AI War:Mobile Rally Point|Mobile Rally Point]] (plus [[AI War:Engineer|Engineers]]) or [[AI War:Mobile Space Dock|Mobile Space Dock]] (which has a good repair ability) with you on offense. Also check your Command Station for strays after a defensive battle. | ||
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+ | Due to the way reclamation damage is calculated (below), higher marks should be unlocked early. [[AI War:Sniper|Snipers]], [[AI War:Zenith Bombard|Zenith Bombards]] and [[AI War:Sentinel Frigate|Sentinel Frigates]] are a personal favorite target, but some shepherding is required to capture ships with a retreat range. It should be noted that players cannot reclaim more ships than allowed by the ship-cap, ''e.g.'' if you already have the maximum of a cap the next ship that would otherwise be reclaimed is destroyed instead. | ||
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+ | {{AIWarReclaimDamage}} | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
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+ | The general threat-level varies depending on when/where Parasites are encountered. An AI-waves with pure Parasites are of little threat, but if a number of parasites are interspersed among significant enemy firepower an avalanche will soon develop with a constant absorption of the player's fleet (unlike players, the AI has no regard for ship-caps). | ||
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+ | Fighting with reclamation-immune assets is the only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensive situations, however, there are not enough parasites+firepower present to justify a deviation in the general strategy. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 04:16, 10 July 2016
Fires fairly powerful shots that do reclamation damage. An enemy ship with reclamation damage equal to or greater than its max health will be reclaimed when destroyed. The newly-reclaimed ship will have health = total reclamation damage it had taken. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Shell | Ultra-Light | Reclamation | 4 Medium, 4 Neutron |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 20 | 6,000 | 8 sec | 1,020 | 4 | 68 | 100 | 3 dmg/sec | 240 dmg/sec | 97,920 | Reclaims Enemy Ships Armor Piercing 7 |
II | 40 | 6,000 | 8 sec | 2,050 | 9 | 68 | 100 | 5 dmg/sec | 480 dmg/sec | 196,800 | Reclaims Enemy Ships Armor Piercing 15 |
III | 62 | 6,000 | 8 sec | 3,080 | 13 | 68 | 100 | 8 dmg/sec | 744 dmg/sec | 295,680 | Reclaims Enemy Ships Armor Piercing 22 |
IV | 82 | 6,000 | 8 sec | 4,100 | 18 | 68 | 100 | 10 dmg/sec | 984 dmg/sec | 393,600 | Reclaims Enemy Ships Armor Piercing 30 |
V | 102 | 6,000 | 8 sec | 5,100 | 22 | 68 | 100 | 13 dmg/sec | 1,224 dmg/sec | 489,600 | Reclaims Enemy Ships Armor Piercing 37 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 1,000 | 1,200 | 400 | 00:00:09 | 9,600 | 48,000 | 57,600 | 19,200 | 00:07:12 |
II | 2,500 | 400 | 2,000 | 2,400 | 800 | 00:00:17 | 19,200 | 96,000 | 115,200 | 38,400 | 00:13:36 |
III | 4,000 | 800 | 4,000 | 4,800 | 800 | 00:00:34 | 38,400 | 192,000 | 230,400 | 38,400 | 00:27:12 |
IV | Adv Fac | 1,200 | 6,000 | 7,200 | 800 | 00:00:50 | 57,600 | 288,000 | 345,600 | 38,400 | 00:40:00 |
V | Core Fab | 1,600 | 8,000 | 9,600 | 800 | 00:01:07 | 76,800 | 384,000 | 460,800 | 38,400 | 00:53:36 |
How to use in your fleet
Parasites are utility ships that give the player the powerful ability to convert AI fleet-ships to their cause. They are not strong in general fleet combat, and should be escorted by Fighters and Bombers to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed' first. If you unlock these, consider also unlocking Leech Starships as a complement.
Reclaimed ships will simply sit around by default, or they can path to a suitable rally point if you toggle the relevant controls. It is therefore a good idea to bring a Mobile Rally Point (plus Engineers) or Mobile Space Dock (which has a good repair ability) with you on offense. Also check your Command Station for strays after a defensive battle.
Due to the way reclamation damage is calculated (below), higher marks should be unlocked early. Snipers, Zenith Bombards and Sentinel Frigates are a personal favorite target, but some shepherding is required to capture ships with a retreat range. It should be noted that players cannot reclaim more ships than allowed by the ship-cap, e.g. if you already have the maximum of a cap the next ship that would otherwise be reclaimed is destroyed instead.
Reclamation damage is scaled by the following multipliers as of 5.001:
- If the reclamator is 4 mks higher than the target (mkV shooting mkI), multiply by 64.
- If the reclamator is 3 mks higher than the target, 48.
- If the reclamator is 2 mks higher than the target, 32.
- If the reclamator is 1 mk higher than the target, 16.
- If the reclamator is the same mk as the target, 8.
- If the reclamator is 1 mk lower than the target, 4.
- If the reclamator is 2 mks lower than the target, 2.
- If the reclamator is 3 mks lower than the target, 1.
How to counter when in the AI fleet
The general threat-level varies depending on when/where Parasites are encountered. An AI-waves with pure Parasites are of little threat, but if a number of parasites are interspersed among significant enemy firepower an avalanche will soon develop with a constant absorption of the player's fleet (unlike players, the AI has no regard for ship-caps).
Fighting with reclamation-immune assets is the only sure counter, with Starships, Turrets and some select fleet ships. In many offensive situations, however, there are not enough parasites+firepower present to justify a deviation in the general strategy.