Difference between revisions of "AI War:AI-Neinzul Hybrid"

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[[Category:AIWar]]
 
[[Category:AIWar]]
[[Category:AIWarBase]]
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[[Category:AIWarCoN]]
{{5.027}}<br/>
 
__notoc__
 
 
{|
 
{|
|[[File:AIWarHybridHive.png|100px|left|Hybrid Hive]] || valign="top" | A strange hybrid of a mobile Neinzul hive and AI-built machinery.<br/>See the [[Hybrid Hives]] page for how these units behave.<br/>This unit equips modules based on how long they have had to evolve and which equipment modules are available to them.<br/>Hybrids have 1 shield module and 4 weapon modules equipped with a construction module equipped if its mission calls for it.
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|[[File:AIWarHybridHive.png|100px|left|Hybrid Hive]] || valign="top" | A strange hybrid of a mobile Neinzul hive and AI-built machinery.<br/>See the [[Hybrid Hives]] page for how these units behave.<br/>This unit equips modules based on how long they have had to evolve and which equipment modules are available to them.<br/>Hybrids have 1 shield module and 4 weapon modules as well as being equipped with a construction module if its mission calls for it.
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableSSHybrid}} <br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Shell  || align="center" | Heavy || align="center" | Fusion Cutters    Armor Boosts    Speed Boosts    Tractor Beams    Reclamation    Paralysis Attacks Swallow    Nuclear Explosions    Being Insta-Killed    EMPs
 
| align="center" | 0.1 Command-Grade, 0.2 Ultra-Heavy, 0.2 Structural
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Base Hull DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | 7,200 || align="center" | 4,500 || align="center" | 4 sec || align="center" | 2,000,000 || align="center" | 1,000 || align="center" | 100 || align="center" | 100,000 || align="right" | 1,800 dmg/sec || align="left" | Regen Time 02:30    Personal Attack Boost Limited To +20%
 
|} <br/>
 
 
 
 
== Hybrid Shield Modules ==
 
== Hybrid Shield Modules ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableMdlForcefieldModule}}<br/>
! align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]]
 
|-
 
| align="center" | Structural || align="center" | Fusion Cutters    Tractor Beams    Reclamation    Paralysis Attacks    Transport    Swallow Being Insta-Killed
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] ||  align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 5,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="left" | Regen Time 00:50
 
|-
 
| align="center" | II  || align="center" | 10,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="left" | Regen Time 01:00
 
|-
 
| align="center" | III || align="center" | 20,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="left" | Regen Time 01:10
 
|-
 
| align="center" | IV  ||align="center" | 40,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="left" | Regen Time 01:20
 
|-
 
|}<br/>
 
  
 
== Hybrid Turrets ==
 
== Hybrid Turrets ==
 
=== Laser Cannon Modules ===
 
=== Laser Cannon Modules ===
----
+
{{AIWarTableMdlLaserCannonModule}}<br/>
{| border="1" cellpadding="2"
 
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Laser  || align="center" | Turret || align="center" | Area Damage    Beam Weapons    Tractor Beams    Reclamation    Transport    Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 20,000 x2 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 40,000 || align="center" | 300 || align="center" | 0 || align="center" | Inf || align="right" | 5,000 dmg/sec || align="left" | Armor Piercing 500
 
|-
 
| align="center" | II  || align="center" | 40,000 x3 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 80,000 || align="center" | 400 || align="center" | 0 || align="center" | Inf || align="right" | 15,000 dmg/sec || align="left" | Armor Piercing 1,500
 
|-
 
| align="center" | III || align="center" | 60,000 x4 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 120,000 || align="center" | 500 || align="center" | 0 || align="center" | Inf || align="right" | 30,000 dmg/sec || align="left" | Armor Piercing 2,500
 
|-
 
| align="center" | IV  || align="center" | 80,000 x5 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 160,000 || align="center" | 600 || align="center" | 0 || align="center" | Inf || align="right" | 50,000 dmg/sec || align="left" | Armor Piercing 3,500
 
|-
 
|}<br/>
 
  
 
=== Machine Gun Modules ===
 
=== Machine Gun Modules ===
  
{| border="1" cellpadding="2"
+
{{AIWarTableMdlMachineGunModule}}<br/>
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Shell  || align="center" | Turret || align="center" | Area Damage    Beam Weapons    Tractor Beams    Reclamation    Transport    Swallow Being Insta-Killed || align="center" | 1.5 Artillery, 1.5 Ultra-Light, 1.8 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 2,400 x10 || align="center" | 11,000 || align="center" | 5 sec || align="center" | 22,000 || align="center" | 300 || align="center" | 0 || align="center" | Inf || align="right" | 4,800 dmg/sec || align="left" |
 
|-
 
| align="center" | II  || align="center" | 4,800 x15 || align="center" | 11,000 || align="center" | 5 sec || align="center" | 44,000 || align="center" | 400 || align="center" | 0 || align="center" | Inf || align="right" | 14,400 dmg/sec || align="left" |
 
|-
 
| align="center" | III || align="center" | 7,200 x20 || align="center" | 11,000 || align="center" | 5 sec || align="center" | 66,000 || align="center" | 500 || align="center" | 0 || align="center" | Inf || align="right" | 28,800 dmg/sec || align="left" |
 
|-
 
| align="center" | IV  || align="center" | 9,600 x25 || align="center" | 11,000 || align="center" | 5 sec || align="center" | 88,000 || align="center" | 600 || align="center" | 0 || align="center" | Inf || align="right" | 48,000 dmg/sec || align="left" |
 
|-
 
|}<br/>
 
  
 
== Hybrid Construction Modules ==
 
== Hybrid Construction Modules ==
 
=== Hybrid Construction Module ===
 
=== Hybrid Construction Module ===
 
A module containing the necessary tools and materials to construct facilities for servicing AI Hybrid Hive starships.
 
A module containing the necessary tools and materials to construct facilities for servicing AI Hybrid Hive starships.
 +
{{AIWarTableMdlFacilityConstructionModule}}
 
=== Defensive Construction Module ===
 
=== Defensive Construction Module ===
 
A module containing the necessary tools and materials to construct defensive structures.
 
A module containing the necessary tools and materials to construct defensive structures.
 +
{{AIWarTableMdlDefenseConstructionModule}}
 +
=== Colonizer Module ===
 +
A module containing the Command Station materials to re-capture a system for the AI.
 +
{{AIWarTableMdlDefenseConstructionModule}}
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
This is an AI only unit.
 
This is an AI only unit.
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
See [[Hybrid Hives]].
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 18:38, 30 October 2018

Hybrid Hive
A strange hybrid of a mobile Neinzul hive and AI-built machinery.
See the Hybrid Hives page for how these units behave.
This unit equips modules based on how long they have had to evolve and which equipment modules are available to them.
Hybrids have 1 shield module and 4 weapon modules as well as being equipped with a construction module if its mission calls for it.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Shell Heavy Fusion Cutters, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 0.1 Command-Grade, 0.2 Ultra-Heavy, 0.2 Structural


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
5x 7,200 4,500 4 sec 2,000,000 1,000 100 100,000 9,000 dmg/sec 9,000 dmg/sec Regen Time 02:30



Hybrid Shield Modules


Armor Type Immunities
Structural Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Health Armor Abilities
I 1,200,000 0 Regen Time 00:50
II 2,400,000 0 Regen Time 01:00
III 7,200,000 0 Regen Time 01:10
IV 9,600,000 0 Regen Time 01:20



Hybrid Turrets

Laser Cannon Modules

Ammo Type Armor Type Immunities Damage Bonuses
Laser Turret 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 2x 20,000 13,000 8 sec 40,000 300 5,000 dmg/sec Armor Piercing 500
II 3x 40,000 13,000 8 sec 80,000 400 15,000 dmg/sec Armor Piercing 1,500
III 4x 60,000 13,000 8 sec 120,000 500 30,000 dmg/sec Armor Piercing 2,500
IV 5x 80,000 13,000 8 sec 160,000 600 50,000 dmg/sec Armor Piercing 3,500



Machine Gun Modules

Ammo Type Armor Type Immunities Damage Bonuses
Shell Turret 1.5 Artillery, 1.5 Ultra-Light, 1.8 Polycrystal


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 10x 2,400 11,000 5 sec 22,000 300 4,800 dmg/sec
II 15x 4,800 11,000 5 sec 44,000 400 14,400 dmg/sec
III 20x 7,200 11,000 5 sec 66,000 500 28,800 dmg/sec
IV 25x 9,600 11,000 5 sec 88,000 600 48,000 dmg/sec



Hybrid Construction Modules

Hybrid Construction Module

A module containing the necessary tools and materials to construct facilities for servicing AI Hybrid Hive starships.

Armor Type Immunities
Turret


Mark Health Armor Abilities
I 40,000 1,000 Consumed After Building One Ship
II 40,000 1,000 Consumed After Building One Ship
III 40,000 1,000 Consumed After Building One Ship
IV 40,000 1,000 Consumed After Building One Ship


Defensive Construction Module

A module containing the necessary tools and materials to construct defensive structures.

Armor Type Immunities
Turret


Mark Health Armor Abilities
I 40,000 1,000 Consumed After Building One Ship
II 40,000 1,000 Consumed After Building One Ship
III 40,000 1,000 Consumed After Building One Ship
IV 40,000 1,000 Consumed After Building One Ship


Colonizer Module

A module containing the Command Station materials to re-capture a system for the AI.

Armor Type Immunities
Turret


Mark Health Armor Abilities
I 40,000 1,000 Consumed After Building One Ship
II 40,000 1,000 Consumed After Building One Ship
III 40,000 1,000 Consumed After Building One Ship
IV 40,000 1,000 Consumed After Building One Ship


How to use in your fleet

This is an AI only unit.

How to counter when in the AI fleet

See Hybrid Hives.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary