Difference between revisions of "AI War:Neinzul Youngling Tiger"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarCoN]] | [[Category:AIWarCoN]] | ||
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|[[File:AIWarYouglingTiger.png|left|Neinzul Youngling Tiger]] || valign="top" | The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. | |[[File:AIWarYouglingTiger.png|left|Neinzul Youngling Tiger]] || valign="top" | The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. | ||
− | [[AI War Expansion 2: Children of Neinzul| | + | [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableNeinzulTiger}} |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: [[Neinzul Youngling Commando]]s favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). | |
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+ | In the above system, the Tiger is the polycrystal [[Bomber]] that you can take hunting Starships and [[Fortress]]es. They are much slower than the other Neinzuls, so it is more difficult to wield these ships without a nearby [[Regen Chamber]] or production source. So much, slower, that one might as well just send their faster cousins when chasing down a stray Artillery-hulled annoyance. Of course, Tigers are still faster than most of the player's ships - and better than Bombers on [[Ion Cannon]]-infested planets. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | As they are very similar, one can treat this as a fast [[Bomber]]. A Neinzul attack-wave will warrant extra [[Tractor Beam Turret]]s and/or [[Gravitational Turret]]s. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 10:59, 16 February 2015
The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship.
Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Energy Bomb | Polycrystal | Sniper Shots, Reclamation, Being Insta-Killed, Mines, Repair | 2.4 Medium, 2.4 Heavy, 2.4 Artillery, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 11,400 | 3,300 | 10 sec | 184,000 | 1,200 | 140 | Inf | 1,140 dmg/sec | 109,440 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
II | 22,800 | 3,300 | 10 sec | 370,000 | 2,400 | 140 | Inf | 2,280 dmg/sec | 218,880 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
III | 34,000 | 3,300 | 10 sec | 556,000 | 3,600 | 140 | Inf | 3,400 dmg/sec | 326,400 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
IV | 45,600 | 3,300 | 10 sec | 740,000 | 4,800 | 140 | Inf | 4,560 dmg/sec | 437,760 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
V | 56,800 | 3,300 | 10 sec | 920,000 | 6,000 | 140 | Inf | 5,680 dmg/sec | 545,280 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 50 | 50 | 100 | 50 | 00:00:01 | 4,800 | 4,800 | 9,600 | 4,800 | 00:01:36 |
II | 2,500 | 100 | 100 | 200 | 100 | 00:00:01 | 9,600 | 9,600 | 19,200 | 9,600 | 00:01:36 |
III | 4,000 | 200 | 200 | 400 | 100 | 00:00:02 | 19,200 | 19,200 | 38,400 | 9,600 | 00:03:12 |
IV | Adv Fac | 300 | 300 | 600 | 100 | 00:00:03 | 28,800 | 28,800 | 57,600 | 9,600 | 00:04:48 |
V | Core Fab | 400 | 400 | 800 | 100 | 00:00:04 | 38,400 | 38,400 | 76,800 | 9,600 | 00:06:24 |
How to use in your fleet
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber).
In the above system, the Tiger is the polycrystal Bomber that you can take hunting Starships and Fortresses. They are much slower than the other Neinzuls, so it is more difficult to wield these ships without a nearby Regen Chamber or production source. So much, slower, that one might as well just send their faster cousins when chasing down a stray Artillery-hulled annoyance. Of course, Tigers are still faster than most of the player's ships - and better than Bombers on Ion Cannon-infested planets.
How to counter when in the AI fleet
As they are very similar, one can treat this as a fast Bomber. A Neinzul attack-wave will warrant extra Tractor Beam Turrets and/or Gravitational Turrets.