Difference between revisions of "AI War:Infiltrator"

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m (Sk 2013 moved page Infiltrator to AI War:Infiltrator: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.026}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots.  Best in huge swarms.
 
|[[File:AIWarInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots.  Best in huge swarms.
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== Base Stats ==
 
== Base Stats ==
 
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{| border="1" cellpadding="2"
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{{AIWarTableInfiltrator}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Flare  || align="center" | Swarmer || align="center" | Force Fields || align="center" | 4 Heavy, 4 Ultra-Heavy
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 274 || align="center" | 1,080 || align="center" | 3,600 || align="center" | 3 sec || align="center" | 40,600 || align="center" | 300 || align="center" | 72 || align="center" | 100 || align="right" | 360 dmg/sec || align="right" | 98,640 dmg/sec || align="left" | Engine Damage 3    Armor Piercing 300
 
|-
 
| align="center" | II  || align="center" | 246 || align="center" | 2,160 || align="center" | 3,600 || align="center" | 3 sec || align="center" | 81,200 || align="center" | 600 || align="center" | 72 || align="center" | 100 || align="right" | 720 dmg/sec || align="right" | 177,120 dmg/sec || align="left" | Engine Damage 4    Armor Piercing 600
 
|-
 
| align="center" | III || align="center" | 219 || align="center" | 3,240 || align="center" | 3,600 || align="center" | 3 sec || align="center" | 121,800 || align="center" | 900 || align="center" | 72 || align="center" | 100 || align="right" | 1,080 dmg/sec || align="right" | 236,520 dmg/sec || align="left" | Engine Damage 5    Armor Piercing 900
 
|-
 
| align="center" | IV  || align="center" | 192 || align="center" | 4,320 || align="center" | 3,600 || align="center" | 3 sec || align="center" | 162,400 || align="center" | 1,200 || align="center" | 72 || align="center" | 100 || align="right" | 1,440 dmg/sec || align="right" | 276,480 dmg/sec || align="left" | Engine Damage 6    Armor Piercing 1,200
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 60  || align="center" | 60 || align="center" | 120 || align="center" | 10 || align="center" | 00:00:01 || align="center" | 16,440 || align="center" | 16,440 || align="center" | 32,880 || align="center" | 2,740 || align="center" | 00:04:34
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 120  || align="center" | 120 || align="center" | 240 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 29,520 || align="center" | 29,520 || align="center" | 59,040 || align="center" | 4,920 || align="center" | 00:04:06
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 240  || align="center" | 240 || align="center" | 480 || align="center" | 20 || align="center" | 00:00:02 || align="center" | 52,560 || align="center" | 52,560 || align="center" | 105,120 || align="center" | 4,380 || align="center" | 00:07:18
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 360  || align="center" | 360 || align="center" | 720 || align="center" | 20 || align="center" | 00:00:03 || align="center" | 69,120 || align="center" | 69,120 || align="center" | 138,240 || align="center" | 3,840 || align="center" | 00:09:36
 
|-
 
|}
 
Note: Infiltrator does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Largely harmless, with minor engine damage to slow enemies down. One of the candidates for re-balancing.
+
Individually weak, but with a ship cap half again as big as normal, these ships swarm their enemies to death.
 +
 
 +
They really shine when a [[Force Field]]-protected target needs to be taken down as they ignore enemy [[Force Field]]s and can fire right through them.
 +
 
 +
Their cloaking also allows them to sneak around enemy systems get the first shot off when combat starts. Even when an enemy target is covered by a [[Fortress]], these can slip in and destroy it thanks to their [[Cloaking]]. Just expect to lose them all once they drop their cloak when they attack and the [[Fortress]] responds.....
 +
 
 +
Which is the biggest weakness of the Infiltrator. With their weak individual statistics and the nature of [[Cloaking]] to ignore other defenses while going after high-value target, you will find these ships have a high loss rate and will be replacing them much more frequently then your other ships.
 +
 
 +
However, weak individual statistics include the economic cost to replace them. At half the cost of the [[Fighter]] to build in terms of resources, they will not be a large strain on your economy.
 +
 
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Having said that, they are fair damage-soakers and will happily travel with your [[Fighter]]s and [[Bomber]]s to take down a Heavy/Ultra-Heavy target, just don't expect anything special from them when they do so.  
 +
 
 +
Also note that because they are so cheap to replace, against a target with the [[Abilities|Instal-Kill Ability]], such as an [[Ion Cannon]], you can simply swarm it to death and take a relatively small amount of resources to replace the ships lost.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Due to their large numbers and [[Force Field]] penetration, your initial defense should be a combination of [[Gravity Turret]]s and [[Tractor Beam Turret]]s, adding [[Spider Turret]]s and [[Riot Control Starship]]s when necessary to disable engines. Pop [[Carrier Guardian]]s whenever possible, since most Infiltrators will simply gun for your infrastructure and you do not want them in range when they appear. They are otherwise easy to defeat.
+
The Cloaking combined with the Force Field Immunity can make these a nasty combination, especially as they will have a tendency to swarm you.
 +
 
 +
Thankfully they will die fast, so AoE abilities such as a [[Gravity Turret]] to slow them, or a [[Lightning Turret]] to kill them will be effective.
 +
 
 +
Make sure to include Tachyon abilities in your arsenal to reveal these when they attack you.
  
 +
Note that these ships fire Dark-Matter so units with the [[Abilities|Counter Dark Matter Ability]], such as the [[Counter Dark Matter Turret]] or the [[Cloaker Starship]] will render units near them immune to their attacks.
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 10:43, 16 February 2015

Infiltrator
Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
320 Dark Matter Swarmer Force Fields 4 Medium, 4 Heavy, 4 Ultra-Heavy


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 14 3,600 3 sec 465 1 84 100 5 dmg/sec 1,493 dmg/sec 148,800 Cloaking Engine Damage 3 Armor Piercing 3
II 26 3,600 3 sec 930 3 84 100 9 dmg/sec 2,773 dmg/sec 297,600 Cloaking Engine Damage 4 Armor Piercing 6
III 40 3,600 3 sec 1,400 4 84 100 13 dmg/sec 4,267 dmg/sec 448,000 Cloaking Engine Damage 5 Armor Piercing 9
IV 52 3,600 3 sec 1,870 6 84 100 17 dmg/sec 5,547 dmg/sec 598,400 Cloaking Engine Damage 6 Armor Piercing 12
V 66 3,600 3 sec 2,340 7 84 100 22 dmg/sec 7,040 dmg/sec 748,800 Cloaking Engine Damage 7 Armor Piercing 15


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 100 100 200 20 00:00:01 16,000 16,000 32,000 3,200 00:02:40
II 2,500 200 200 400 40 00:00:02 32,000 32,000 64,000 6,400 00:05:20
III 4,000 400 400 800 40 00:00:04 64,000 64,000 128,000 6,400 00:10:40
IV Adv Fac 600 600 1,200 40 00:00:05 96,000 96,000 192,000 6,400 00:13:20
V Core Fab 800 800 1,600 40 00:00:07 128,000 128,000 256,000 6,400 00:18:40

How to use in your fleet

Individually weak, but with a ship cap half again as big as normal, these ships swarm their enemies to death.

They really shine when a Force Field-protected target needs to be taken down as they ignore enemy Force Fields and can fire right through them.

Their cloaking also allows them to sneak around enemy systems get the first shot off when combat starts. Even when an enemy target is covered by a Fortress, these can slip in and destroy it thanks to their Cloaking. Just expect to lose them all once they drop their cloak when they attack and the Fortress responds.....

Which is the biggest weakness of the Infiltrator. With their weak individual statistics and the nature of Cloaking to ignore other defenses while going after high-value target, you will find these ships have a high loss rate and will be replacing them much more frequently then your other ships.

However, weak individual statistics include the economic cost to replace them. At half the cost of the Fighter to build in terms of resources, they will not be a large strain on your economy.

Having said that, they are fair damage-soakers and will happily travel with your Fighters and Bombers to take down a Heavy/Ultra-Heavy target, just don't expect anything special from them when they do so.

Also note that because they are so cheap to replace, against a target with the Instal-Kill Ability, such as an Ion Cannon, you can simply swarm it to death and take a relatively small amount of resources to replace the ships lost.

How to counter when in the AI fleet

The Cloaking combined with the Force Field Immunity can make these a nasty combination, especially as they will have a tendency to swarm you.

Thankfully they will die fast, so AoE abilities such as a Gravity Turret to slow them, or a Lightning Turret to kill them will be effective.

Make sure to include Tachyon abilities in your arsenal to reveal these when they attack you.

Note that these ships fire Dark-Matter so units with the Counter Dark Matter Ability, such as the Counter Dark Matter Turret or the Cloaker Starship will render units near them immune to their attacks.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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