Difference between revisions of "AI War:Neinzul Nest"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.030}}<br/> {| |100px|left|Neinzul Nest || valign="top" | Immobile spawning beds for Neinzul Younglings…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarNeinzulNest.png|100px|left|Neinzul Nest]] || valign="top" | Immobile spawning beds for Neinzul Younglings ([[Neinzul Youngling Cockroach]], [[Neinzul Youngling Commando|Commando]], [[Neinzul Youngling Nanoswarm|Nanoswarm]], [[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adjacent planet will anger the nest and release the ships within it to attack you. Controlling an adjacent planet (or the planet itself) will also anger the nest. | + | |[[File:AIWarNeinzulNest.png|100px|left|Neinzul Nest]] || valign="top" | Immobile spawning beds for Neinzul Younglings ([[Neinzul Youngling Cockroach]], [[Neinzul Youngling Commando|Commando]], [[Neinzul Youngling Nanoswarm|Nanoswarm]], [[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adjacent planet will anger the nest and release the ships within it to attack you. Controlling an adjacent planet (or the planet itself) will also anger the nest.<br/>Increases [[AI Progress]] by 10 when destroyed. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Composite || {{AlgCtr}} | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 6,000,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | The maximum number of ships that can be stored to surprise the player is currently not recorded. However "hundreds" is somewhat close. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 16:50, 28 February 2013
This page is up to date for game version 6.010 |
Immobile spawning beds for Neinzul Younglings (Neinzul Youngling Cockroach, Commando, Nanoswarm, Tiger, Vulture, Weasel). Destroying an AI ship on its planet or an adjacent planet will anger the nest and release the ships within it to attack you. Controlling an adjacent planet (or the planet itself) will also anger the nest. Increases AI Progress by 10 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Composite | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 2,000,000 | 1,000 | 0 | Inf | 0 dmg/sec | |
II | 0 | 0 | 0 sec | 4,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | |
III | 0 | 0 | 0 sec | 6,000,000 | 3,000 | 0 | Inf | 0 dmg/sec | |
IV | 0 | 0 | 0 sec | 8,000,000 | 4,000 | 0 | Inf | 0 dmg/sec | |
V | 0 | 0 | 0 sec | 10,000,000 | 5,000 | 0 | Inf | 0 dmg/sec |
How to counter when in the AI fleet
The maximum number of ships that can be stored to surprise the player is currently not recorded. However "hundreds" is somewhat close.