Difference between revisions of "AI War:Vorticular Cutlass"

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m (Sk 2013 moved page Vorticular Cutlass to AI War:Vorticular Cutlass: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.026}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarCutlass.png|left|Cutlass]] || valign="top" | Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.<br/>Unless issued a specific command by its controller, it will automatically attack nearby enemies.
 
|[[File:AIWarCutlass.png|left|Cutlass]] || valign="top" | Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.<br/>Unless issued a specific command by its controller, it will automatically attack nearby enemies.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableVorticularCutlass}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Blades  || align="center" | Close-Combat || align="center" | Tractor Beams    Force Fields    Repair || align="center" | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 196 || align="center" | 1,440 || align="center" | 0 || align="center" | 1 sec || align="center" | 147,000 || align="center" | 1,500 || align="center" | 128 || align="center" | Inf || align="right" | 1,440 dmg/sec || align="right" | 282,240 dmg/sec || align="left" | Regen Time 01:30    Target Seek Range 5,000    Armor Piercing 10,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | II  || align="center" | 176 || align="center" | 2,880 || align="center" | 0 || align="center" | 1 sec || align="center" | 294,000 || align="center" | 3,000 || align="center" | 128 || align="center" | Inf || align="right" | 2,880 dmg/sec || align="right" | 506,880 dmg/sec || align="left" | Regen Time 01:30    Target Seek Range 5,000    Armor Piercing 10,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | III || align="center" | 156 || align="center" | 4,320 || align="center" | 0 || align="center" | 1 sec || align="center" | 441,000 || align="center" | 4,500 || align="center" | 128 || align="center" | Inf || align="right" | 4,320 dmg/sec || align="right" | 673,920 dmg/sec || align="left" | Regen Time 01:30    Target Seek Range 5,000    Armor Piercing 10,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | IV  || align="center" | 137 || align="center" | 5,760 || align="center" | 0 || align="center" | 1 sec || align="center" | 588,000 || align="center" | 6,000 || align="center" | 128 || align="center" | Inf || align="right" | 5,760 dmg/sec || align="right" | 789,120 dmg/sec || align="left" | Regen Time 01:30    Target Seek Range 5,000    Armor Piercing 10,000    Attacks Are Self-Damaging
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 60  || align="center" | 60 || align="center" | 120 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 11,760 || align="center" | 11,760 || align="center" | 23,520 || align="center" | 3,920 || align="center" | 00:03:16
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 120  || align="center" | 120 || align="center" | 240 || align="center" | 40 || align="center" | 00:00:01 || align="center" | 21,120 || align="center" | 21,120 || align="center" | 42,240 || align="center" | 7,040 || align="center" | 00:02:56
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 240  || align="center" | 240 || align="center" | 480 || align="center" | 40 || align="center" | 00:00:02 || align="center" | 37,440 || align="center" | 37,440 || align="center" | 74,880 || align="center" | 6,240 || align="center" | 00:05:12
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 360  || align="center" | 360 || align="center" | 720 || align="center" | 40 || align="center" | 00:00:03 || align="center" | 49,320 || align="center" | 49,320 || align="center" | 98,640 || align="center" | 5,480 || align="center" | 00:06:51
 
|-
 
|}
 
Note: Cutlass does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
After the 5.026 buff, [[Vorticular Cutlass]]es have become the creeping doom that they deserve to be. Numerous and vicious, if they can reach any non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
+
After the 5.026 buff, [[Vorticular Cutlass]]es have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
  
Their ultimate doom comes in the form of gravity (speed reduction), and self-damage. You will experience massive losses in a long battle just from the self-damage, and you will also experience much waiting nearby [[Gravity Guardian]] (or worse, [[Spire Gravity Drainer]]s).
+
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby [[Gravity Guardian]]s. If the AI unlocks [[Spire Gravity Drainer]]s, your flying blades of doom will be reduced to glorified damage-soakers.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
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Adding the [[Flagship]]-line of starships to your fleet will also assist immensely with taking down Cutlasses.
 
Adding the [[Flagship]]-line of starships to your fleet will also assist immensely with taking down Cutlasses.
 +
 +
As with most melee-range ships, translocation can keep you from getting overwhelmed, and [[Riot_Control_Starship|Riot Control Starships]] with paralysis can knock Cutlasses out of range and prevent them from immediately re-engaging.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 11:19, 16 February 2015

Cutlass
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.
Unless issued a specific command by its controller, it will automatically attack nearby enemies.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
352 Blades Close-Combat Tractor Beams Force Fields Repair 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 8 0 1 sec 815 7 128 Inf 8 dmg/sec 2,816 dmg/sec 286,880 Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging
II 16 0 1 sec 1,630 15 128 Inf 16 dmg/sec 5,632 dmg/sec 573,760 Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging
III 24 0 1 sec 2,450 22 128 Inf 24 dmg/sec 8,448 dmg/sec 862,400 Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging
IV 32 0 1 sec 3,250 30 128 Inf 32 dmg/sec 11,264 dmg/sec 1,144,000 Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging
V 40 0 1 sec 4,090 37 128 Inf 40 dmg/sec 14,080 dmg/sec 1,439,680 Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 60 60 120 20 00:00:01 11,760 11,760 23,520 3,920 00:03:16
II 2,500 120 120 240 40 00:00:01 23,520 23,520 47,040 7,840 00:03:16
III 4,000 240 240 480 40 00:00:02 47,040 47,040 94,080 7,840 00:06:32
IV Adv Fac 360 360 720 40 00:00:03 70,560 70,560 141,120 7,840 00:09:48
V Core Fab 480 480 960 40 00:00:04 94,080 94,080 188,160 7,840 00:13:04

How to use in your fleet

After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.

Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.

How to counter when in the AI fleet

Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.

Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.

As with most melee-range ships, translocation can keep you from getting overwhelmed, and Riot Control Starships with paralysis can knock Cutlasses out of range and prevent them from immediately re-engaging.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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