Difference between revisions of "AI War:Advanced Research Station"
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(Fix links; clarify that Research Redirector Hacker requires each player to make a choice) |
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− | |[[File:AIWarARS.png|100px|left|Advanced Research Station]] || valign="top" | Vault of advanced AI technology. Capture to gain a new ship type for your team to build at space docks. | + | |[[File:AIWarARS.png|100px|left|Advanced Research Station]] || valign="top" | Vault of advanced AI technology. Capture to gain a new ship type for your team to build at space docks, as well as 500 bonus knowledge. You cannot destroy these, but if it dies sometime after you capture it, you won't lose the technology you gained from it. Can gather knowledge, but not from hostile planets.<br/>You can see which types of ship you may gain by bringing one of your own [[AI War:Science Lab|Science Labs]] to the planet and the ship you gain when you capture the planet will be the leftmost of the 3 ship types shown on the [[AI War:Advanced Research Station|ARS]] tab on the [[AI War:Science Lab|Science Lab]].<br/>If you want to pick a specific ship from the 3, use the [[AI_War:Hacking#Research_Redirection|Research Redirection Hacker]] before destroying the AI Command Station. After capturing the planet, each player must independently pick one of the three ships from the ARS tab. Players are not required to pick the same ship type. Players who do not pick a ship type will not receive any default unlock.<br/>Produces 6 [[AI War:Knowledge|Knowledge]]/second on friendly and neutral planets that are in supply. |
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Dark Matter Ammo, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[AI War:Engines and Speed|Speed]] || {{AlgCtr}} | [[AI War:Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 500 || {{AlgCtr}} | 44 || {{AlgCtr}} | 100 || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Unlocks Ship Type On Capture, Requires Supply |
|} <br/> | |} <br/> | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | If you already have the leftmost ship-type of the three choices because you have hacked a [[AI War:Design Backup Server|Design Backup Server]] from an AI who has it, you will not gain one of the other available types without hacking. Unlocking the same ship-type twice is a waste and won't grant you additional ships. | |
+ | |||
+ | As to what ship-types will be available in a game... the map-gen engine (essentially) randomly reorders the available ship-types, then assigns them sequentially to each ARS in turn. This means: | ||
+ | * None will be the bonus ship-types you have picked at the beginning of the game, | ||
+ | * No two ARS will share the same ship-types. | ||
+ | ''Happy choosing.'' | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Not applicable. The AI owns these stations until the player captures the planet, but they provide no benefit to the AI. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} | ||
+ | [[Category:AIWar]] | ||
+ | [[Category:AIWarBase]] |
Latest revision as of 11:30, 23 September 2017
This page is up to date for version 6.009 |
Vault of advanced AI technology. Capture to gain a new ship type for your team to build at space docks, as well as 500 bonus knowledge. You cannot destroy these, but if it dies sometime after you capture it, you won't lose the technology you gained from it. Can gather knowledge, but not from hostile planets. You can see which types of ship you may gain by bringing one of your own Science Labs to the planet and the ship you gain when you capture the planet will be the leftmost of the 3 ship types shown on the ARS tab on the Science Lab. If you want to pick a specific ship from the 3, use the Research Redirection Hacker before destroying the AI Command Station. After capturing the planet, each player must independently pick one of the three ships from the ARS tab. Players are not required to pick the same ship type. Players who do not pick a ship type will not receive any default unlock. Produces 6 Knowledge/second on friendly and neutral planets that are in supply. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 100,000 | 500 | 44 | 100 | 0 dmg/sec | Captured On Planet Ownership Change, Unlocks Ship Type On Capture, Requires Supply |
How to use in your fleet
If you already have the leftmost ship-type of the three choices because you have hacked a Design Backup Server from an AI who has it, you will not gain one of the other available types without hacking. Unlocking the same ship-type twice is a waste and won't grant you additional ships.
As to what ship-types will be available in a game... the map-gen engine (essentially) randomly reorders the available ship-types, then assigns them sequentially to each ARS in turn. This means:
- None will be the bonus ship-types you have picked at the beginning of the game,
- No two ARS will share the same ship-types.
Happy choosing.
How to counter when in the AI fleet
Not applicable. The AI owns these stations until the player captures the planet, but they provide no benefit to the AI.