Difference between revisions of "AI War:Neinzul Laser Drone"
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | align="center" | Laser || align="center" | Swarmer || align="center" | Transport Swallow Mines Repair|| align="center" | 5 Heavy | + | | align="center" | Laser || align="center" | Swarmer || align="center" | Transport Swallow Mines Repair|| align="center" | 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 21:53, 9 July 2012
This page is updated for game version 5.039 and should still be correct |
A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted from advanced human laser turret technology.
Requires Mark II Laser Turret technology. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Swarmer | Transport Swallow Mines Repair | 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 2,400 | 5,000 | 3 sec | 4,000 | 0 | 90 | Inf | 800 dmg/sec | 19,200 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 750 |
II | 22 | 4,800 | 5,000 | 3 sec | 8,000 | 0 | 90 | Inf | 1,600 dmg/sec | 35,200 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 1,500 |
III | 19 | 7,200 | 5,000 | 3 sec | 12,000 | 0 | 90 | Inf | 2,400 dmg/sec | 45,600 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 2,250 |
IV | 17 | 9,600 | 5,000 | 3 sec | 16,000 | 0 | 90 | Inf | 3,200 dmg/sec | 54,400 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 3,000 |
V | 12 | 12,000 | 5,000 | 3 sec | 20,000 | 0 | 90 | Inf | 4,000 dmg/sec | 48,000 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 2,500 (Laser Turret II) | 10 | 10 | 20 | 20 | 00:00:01 | 240 | 240 | 480 | 480 | 00:00:24 |
II | (with above) | 20 | 20 | 40 | 20 | 00:00:01 | 440 | 440 | 880 | 440 | 00:00:22 |
III | 3,500 (Laser Turret III) | 40 | 40 | 80 | 20 | 00:00:01 | 760 | 760 | 1,520 | 380 | 00:00:19 |
IV | (with above) | 60 | 60 | 120 | 20 | 00:00:01 | 1,020 | 1,020 | 2,040 | 340 | 00:00:17 |
V | not currently available | 80 | 80 | 160 | 20 | 00:00:01 | 960 | 960 | 1,920 | 240 | 00:00:12 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Not currently available to the AI.