Difference between revisions of "AI War:Carrier"
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Dark Matter || align="center" | | + | | align="center" | Dark Matter || align="center" | Ultra-Heavy || align="center" | Fusion Cutters Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields (for movement) Nuclear Explosions Being Insta-Killed Mines (Mark V only: Sniper Shots) || align="center" | 0.1 Scout, 0.1 Command-Grade |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ||
|- | |- | ||
− | | align="center" | I || align="center" | 38,400 x ??|| align="center" | 6,000 || align="center" | | + | | align="center" | I || align="center" | 38,400 x ??|| align="center" | 6,000 || align="center" | 4 sec || align="center" | 3,000,000 || align="center" | 3,000 || align="center" | 38 || align="center" | Inf || align="right" | 9,600 dmg/sec @ 1 shot/salvo || align="left" | |
|- | |- | ||
− | | align="center" | II || align="center" | 76,800 x ?? || align="center" | 6,000 || align="center" | | + | | align="center" | II || align="center" | 76,800 x ?? || align="center" | 6,000 || align="center" | 4 sec || align="center" | 6,000,000 || align="center" | 6,000 || align="center" | 40 || align="center" | Inf || align="right" | 19,200 dmg/sec @ 1 shot/salvo || align="left" | |
|- | |- | ||
− | | align="center" | III || align="center" | 115,200 x ?? || align="center" | 6,000 || align="center" | | + | | align="center" | III || align="center" | 115,200 x ?? || align="center" | 6,000 || align="center" | 4 sec || align="center" | 9,000,000 || align="center" | 9,000 || align="center" | 42 || align="center" | Inf || align="right" | 28,800 dmg/sec @ 1 shot/salvo || align="left" | |
|- | |- | ||
− | | align="center" | IV || align="center" | 153,600 x ?? || align="center" | 6,000 || align="center" | | + | | align="center" | IV || align="center" | 153,600 x ?? || align="center" | 6,000 || align="center" | 4 sec || align="center" | 12,000,000 || align="center" | 12,000 || align="center" | 44 || align="center" | Inf || align="right" | 38,400 dmg/sec @ 1 shot/salvo || align="left" | |
|- | |- | ||
− | | align="center" | V || align="center" | 192,000 x ?? || align="center" | 6,000 || align="center" | | + | | align="center" | V || align="center" | 192,000 x ?? || align="center" | 6,000 || align="center" | 4 sec || align="center" | 15,000,000 || align="center" | 15,000 || align="center" | 46 || align="center" | Inf || align="right" | 48,000 dmg/sec @ 1 shot/salvo || align="left" | |
|} <br/> | |} <br/> | ||
Revision as of 20:17, 12 July 2012
This page is updated for game version 5.041 and should still be correct |
Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets. Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed). After a single barracks is built at a planet, the AI builds carriers instead.
Destroying a carrier while there are already many AI ships on the planet will cause the carrier to "combine" its contained units into a smaller number of more dangerous units. To represent the threat of the contained units, the more units inside a carrier the more shots it fires. For every 8 units inside a Carrier, it gets adds another shot to its salvo. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Ultra-Heavy | Fusion Cutters Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields (for movement) Nuclear Explosions Being Insta-Killed Mines (Mark V only: Sniper Shots) | 0.1 Scout, 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 38,400 x ?? | 6,000 | 4 sec | 3,000,000 | 3,000 | 38 | Inf | 9,600 dmg/sec @ 1 shot/salvo | |
II | 76,800 x ?? | 6,000 | 4 sec | 6,000,000 | 6,000 | 40 | Inf | 19,200 dmg/sec @ 1 shot/salvo | |
III | 115,200 x ?? | 6,000 | 4 sec | 9,000,000 | 9,000 | 42 | Inf | 28,800 dmg/sec @ 1 shot/salvo | |
IV | 153,600 x ?? | 6,000 | 4 sec | 12,000,000 | 12,000 | 44 | Inf | 38,400 dmg/sec @ 1 shot/salvo | |
V | 192,000 x ?? | 6,000 | 4 sec | 15,000,000 | 15,000 | 46 | Inf | 48,000 dmg/sec @ 1 shot/salvo |
How to use in your fleet
This unit is usable by the AI only.
How to counter when in the AI fleet
Coming soon