Difference between revisions of "Area Mine"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
− | |[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>See [[Mine]] and [[EMP Mine]]. | + | |[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave behind remains when they die so [[Remains Rebuilder]]s in the system will automatically rebuild them without your intervention.<br/>See [[Mine]] and [[EMP Mine]]. |
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 294 || {{AlgCtr}} | || {{AlgCtr}} | Refractive || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 840,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Blind |
− | |} | + | |} <br/> |
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 2,000 || {{AlgCtr}} | 40 || {{AlgCtr}} | 80 || {{AlgCtr}} | 120 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:46 || {{AlgCtr}} | 11,760 || {{AlgCtr}} | 23,520 || {{AlgCtr}} | 35,280 || {{AlgCtr}} | 0 || {{AlgCtr}} | 03:45:24 |
− | |||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 14:12, 16 February 2013
This page is up to date for version 6.009 |
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion. These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention. See Mine and EMP Mine. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
294 | Refractive | Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 840,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Blind |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
2,000 | 40 | 80 | 120 | 0 | 00:00:46 | 11,760 | 23,520 | 35,280 | 0 | 03:45:24 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon