Difference between revisions of "AI War:Carrier"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.043}}<br/>
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{{6.009}}<br/>
 
{|
 
{|
 
|[[File:AIWarCarrier.png|100px|left|Carrier]] || valign="top" | Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets.  Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed).  After a single barracks is built at a planet, the AI builds carriers instead.
 
|[[File:AIWarCarrier.png|100px|left|Carrier]] || valign="top" | Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets.  Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed).  After a single barracks is built at a planet, the AI builds carriers instead.
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To represent the threat of the contained units, the more units inside a carrier the more shots it fires. For every 8 units inside a Carrier, it gets adds another shot to its salvo.<br/>
 
To represent the threat of the contained units, the more units inside a carrier the more shots it fires. For every 8 units inside a Carrier, it gets adds another shot to its salvo.<br/>
 
This is in addition to the single shot an empty carrier gets, so at 8 units inside the Carrier fires 2 shots per salvo, 3 at 16 units inside and so on.<br/>
 
This is in addition to the single shot an empty carrier gets, so at 8 units inside the Carrier fires 2 shots per salvo, 3 at 16 units inside and so on.<br/>
(8 ships inside a a shot on Normal Caps. It is 16 units inside on High Caps, 4 on Low Cap and 2 on Ultra-Low cap.)
+
(8 ships inside a a shot on Normal Caps. It is 16 units inside on High Caps, 4 on Low Cap and 2 on Ultra-Low cap.)<br/><br/>
 +
You can control whether you fleet targets Carriers automatically or not through the control "Auto Target Carriers" in the CTRLS screen.<br/>Note that includes AoE targeted at other units. If "Auto Target Carriers" is disabled, AoE from units such as the [[Lightning Warhead]] will not damage Carriers caught in the range of the explosion.
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{| {{AlgTop}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
|-
| align="center" | Dark Matter || align="center" | Ultra-Heavy || align="center" | Fusion Cutters   Tractor Beams   Reclamation   Being Scrapped   Paralysis Attacks   Transport Swallow   Force Fields (for movement)   Nuclear Explosions   Being Insta-Killed   Mines (Mark V only: Sniper Shots) || align="center" | 0.1 Scout, 0.1 Command-Grade
+
| {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Fusion Cutters, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields (for movement), Nuclear Explosions, Being Insta-Killed, Mines || {{AlgCtr}} | 0.1 Scout, 0.1 Command-Grade
 
|}<br/>
 
|}<br/>
{| border="1" cellpadding="2"
+
{| {{AlgTop}}
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
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! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
|-
| align="center" | I  || align="center" | 38,400 x ??|| align="center" | 3,000 || align="center" | 4 sec || align="center" | 2,000,000 || align="center" | 3,000 || align="center" | 38 || align="center" | Inf || align="right" | 9,600 dmg/sec @ 1 shot/salvo || align="left" |  
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| {{AlgCtr}} | I  || {{AlgCtr}} | 38,400 x ?? || {{AlgCtr}} | 3,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 38 || {{AlgCtr}} | Inf || {{AlgRgt}} | 9,600 dmg/sec @ 1 shot/salvo || {{AlgLeft}} |  
 
|-
 
|-
| align="center" | II  || align="center" | 76,800 x ?? || align="center" | 3,000 || align="center" | 4 sec || align="center" | 4,000,000 || align="center" | 6,000 || align="center" | 40 || align="center" | Inf || align="right" | 19,200 dmg/sec @ 1 shot/salvo || align="left" |  
+
| {{AlgCtr}} | II  || {{AlgCtr}} | 76,800 x ?? || {{AlgCtr}} | 3,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 40 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 19,200 dmg/sec @ 1 shot/salvo || {{AlgLeft}} |  
 
|-
 
|-
| align="center" | III || align="center" | 115,200 x ?? || align="center" | 3,000 || align="center" | 4 sec || align="center" | 6,000,000 || align="center" | 9,000 || align="center" | 42 || align="center" | Inf || align="right" | 28,800 dmg/sec @ 1 shot/salvo || align="left" |  
+
| {{AlgCtr}} | III || {{AlgCtr}} | 115,200 x ??|| {{AlgCtr}} | 3,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 6,000,000 || {{AlgCtr}} | 9,000 || {{AlgCtr}} | 42 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 28,800 dmg/sec @ 1 shot/salvo || {{AlgLeft}} |  
 
|-
 
|-
| align="center" | IV  || align="center" | 153,600 x ?? || align="center" | 3,000 || align="center" | 4 sec || align="center" | 8,000,000 || align="center" | 12,000 || align="center" | 44 || align="center" | Inf || align="right" | 38,400 dmg/sec @ 1 shot/salvo || align="left" |  
+
| {{AlgCtr}} | IV  || {{AlgCtr}} | 153,600 x ??|| {{AlgCtr}} | 3,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 38,400 dmg/sec @ 1 shot/salvo || {{AlgLeft}} |  
 
|-
 
|-
| align="center" | V  || align="center" | 192,000 x ?? || align="center" | 3,000 || align="center" | 4 sec || align="center" | 10,000,000 || align="center" | 15,000 || align="center" | 46 || align="center" | Inf || align="right" | 48,000 dmg/sec @ 1 shot/salvo || align="left" |  
+
| {{AlgCtr}} | V  || {{AlgCtr}} | 192,000 x ??|| {{AlgCtr}} | 3,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 46 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 48,000 dmg/sec @ 1 shot/salvo || {{AlgLeft}} |  
|} <br/>
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|}<br/>
 
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
This unit is usable by the AI only.
 
This unit is usable by the AI only.
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
The name of Carrier is perhaps misleading. This unit acts as a "combination" unit thanks to the scaling number of shots based on the units it carries. This is intended to reduce the load on your computers CPU by reducing the number of units involved in combat while not actually(significantly) reducing the firepower the AI is bringing to bear against you.<br/>
 +
Note that these units are only partially Force Field immune in that they can move through your Force Fields, but their shots do not ignore Force Fields so they are still effective protection.<br/>
 +
Also note that Carriers are not EMP immune and so strategies involving [[EMP|EMP Warheads]] are viable, if tricky.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Revision as of 00:11, 7 February 2013


This page is up to date for version 6.009


Carrier
Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets. Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed). After a single barracks is built at a planet, the AI builds carriers instead.

Destroying a carrier while there are already many AI ships on the planet will cause the carrier to "combine" its contained units into a smaller number of more dangerous units.

To represent the threat of the contained units, the more units inside a carrier the more shots it fires. For every 8 units inside a Carrier, it gets adds another shot to its salvo.
This is in addition to the single shot an empty carrier gets, so at 8 units inside the Carrier fires 2 shots per salvo, 3 at 16 units inside and so on.
(8 ships inside a a shot on Normal Caps. It is 16 units inside on High Caps, 4 on Low Cap and 2 on Ultra-Low cap.)

You can control whether you fleet targets Carriers automatically or not through the control "Auto Target Carriers" in the CTRLS screen.
Note that includes AoE targeted at other units. If "Auto Target Carriers" is disabled, AoE from units such as the Lightning Warhead will not damage Carriers caught in the range of the explosion.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Ultra-Heavy Fusion Cutters, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields (for movement), Nuclear Explosions, Being Insta-Killed, Mines 0.1 Scout, 0.1 Command-Grade


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 38,400 x ?? 3,000 4 sec 2,000,000 3,000 38 Inf 9,600 dmg/sec @ 1 shot/salvo
II 76,800 x ?? 3,000 4 sec 4,000,000 6,000 40 Inf 19,200 dmg/sec @ 1 shot/salvo
III 115,200 x ?? 3,000 4 sec 6,000,000 9,000 42 Inf 28,800 dmg/sec @ 1 shot/salvo
IV 153,600 x ?? 3,000 4 sec 8,000,000 12,000 44 Inf 38,400 dmg/sec @ 1 shot/salvo
V 192,000 x ?? 3,000 4 sec 10,000,000 15,000 46 Inf 48,000 dmg/sec @ 1 shot/salvo


How to use in your fleet

This unit is usable by the AI only.

How to counter when in the AI fleet

The name of Carrier is perhaps misleading. This unit acts as a "combination" unit thanks to the scaling number of shots based on the units it carries. This is intended to reduce the load on your computers CPU by reducing the number of units involved in combat while not actually(significantly) reducing the firepower the AI is bringing to bear against you.
Note that these units are only partially Force Field immune in that they can move through your Force Fields, but their shots do not ignore Force Fields so they are still effective protection.
Also note that Carriers are not EMP immune and so strategies involving EMP Warheads are viable, if tricky.




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Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

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Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

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