Difference between revisions of "AI War:Sentry Eye"
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m (moved Eye to Sentry Eye: AI Eye now called Sentry Eye as part of patch 5.051) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.051}}<br/> |
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− | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | AI Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to reclamation. | + | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | AI Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to reclamation.<br/> |
+ | See also [[Ion Eye]] and [[Parasite Eye]] | ||
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | align="center" | Laser || align="center" | Command-Grade || align="center" | | + | | align="center" | Laser || align="center" | Command-Grade || align="center" | Fusion Cutters Minor Electric Ammo Attack Boosts Armor Boosts Gravity Effects Attrition Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Being Insta-Killed EMPs || align="center" | |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 19:41, 31 July 2012
This page was last updated for game version 5.051 |
AI Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to reclamation. See also Ion Eye and Parasite Eye |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Command-Grade | Fusion Cutters Minor Electric Ammo Attack Boosts Armor Boosts Gravity Effects Attrition Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
10,000 x10 | 15,000 | 3 sec | 400,000,000 | 2,000 | 0 | Inf | 33,333 dmg/sec | Warp Gate (Full - AI ONLY) |
How to counter when in the AI fleet
Coming soon
N.B. If you are taking over an AI planet anyway, there appears to be an alternative to killing every guard-post on the planet. If one has supply on the planet, they can kill the command station and build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.
Moving some of your fleet into Transports will generally halt the deluge of ships from an Eye.