Difference between revisions of "AI War:Bomber"
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|[[File:Bomber.png|left|Bomber]] || valign="top" | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. | |[[File:Bomber.png|left|Bomber]] || valign="top" | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Revision as of 14:13, 27 December 2012
This page is up to date for version 6.009 |
Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Energy Bomb | Polycrystal | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9,760 | 4,000 | 12 sec | 156,000 | 1,200 | 72 | 200 | 813 dmg/sec | 78,080 dmg/sec | |
II | 19,560 | 4,200 | 12 sec | 314,000 | 2,400 | 72 | 200 | 1,630 dmg/sec | 156,480 dmg/sec | |
III | 29,200 | 4,400 | 12 sec | 470,000 | 3,600 | 72 | 200 | 2,433 dmg/sec | 233,600 dmg/sec | |
IV | 39,000 | 4,600 | 12 sec | 628,000 | 4,800 | 72 | 200 | 3,250 dmg/sec | 312,000 dmg/sec | |
V | 48,800 | 4,800 | 12 sec | 780,000 | 6,000 | 72 | 200 | 4,067 dmg/sec | 390,400 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,400 | 200 | 1,600 | 100 | 00:00:12 | 134,400 | 19,200 | 153,600 | 9,600 | 00:19:12 |
II | 2,500 | 2,800 | 400 | 3,200 | 200 | 00:00:24 | 268,800 | 38,400 | 307,200 | 19,200 | 00:38:24 |
III | 6,000 | 5,800 | 800 | 6,600 | 200 | 00:00:49 | 556,800 | 76,800 | 633,600 | 19,200 | 01:18:24 |
IV | Adv Fac | 8,600 | 1,200 | 9,800 | 200 | 00:01:12 | 825,600 | 115,200 | 940,800 | 19,200 | 01:55:12 |
V | Core Fab | 11,600 | 1,600 | 13,200 | 200 | 00:01:37 | 825,600 | 153,600 | 1,267,200 | 19,200 | 02:35:12 |
How to use in your fleet
The Bomber is designed to inflict heavy damage on all sorts of fortifications, and is in turn a priority target of many other ships. Protect them, and they will serve you well - otherwise rebuilding these constantly will likely bankrupt your metal reserves. Within the triangle, bombers counter Missile Frigates. You will often find yourself sending these against AI Fortresses since few other ships can survive its powerful defenses.
You will find that often these are the ships you'll want to upgrade to MK II first to assist with forcefield destruction and general versatility. They are actually lower in raw DPS then the rest of the triangle ships but their multipliers and the commonality of Heavy armor makes them very useful.
A Hint: Ion-cannons will always target your bombers before fighters and missile frigates.
How to counter when in the AI fleet
Bombers in the AI Fleet will always be there, they're a triangle ship. One of the largest concerns with them however is large waves of them coming at you. They will completely ruin even large clumps of forcefields quickly, and the polycrystal armor they use makes them resistant to a number of heavy hitters you might have. They can also tear through your starships if you're not careful. So fighting them is a two step process.
First, Fighters are cheap and durable against bombers, and are built to be the triangle 'counter' to bombers. These are your first 'go to' for bomber removal, and are always available to you.
Next, both Missile Turrets and Sniper Turrets have significant bonuses against bombers, and as a bonus are your two longest range turrets. Toss in Grav Turrets to slow the bomber's approach down and you should be fine. Once you've got enough of these turrets in place on your whipping boy(s), you should be able to bring your fighters out for other duties.