Difference between revisions of "AI War:Missile Frigate"
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As a triangle ship, the Missile Frigate gains bonuses against [[Fighter]]s, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer. | As a triangle ship, the Missile Frigate gains bonuses against [[Fighter]]s, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer. | ||
− | Notable bonus targets for this triangle ship include | + | Notable bonus targets for this triangle ship include [[Raider Guardian]]s and AI [[Raid Starship]]s, if you can catch them. An alternate use for missile frigates is to take a group and eliminate such targets with prejudice. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 02:04, 28 October 2012
This page is up to date for game version 6.002 |
Fires powerful, long-range missiles, but has a very slow reload time. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Missile | Artillery | Area Damage | 6 Light, 6 Neutron, 6 Swarmer, 6 Ultra-Light, 6 Refractive, 6 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9,800 | 10,000 | 10 sec | 156,000 | 300 | 44 | 100 | 980 dmg/sec | 94,080 dmg/sec | |
II | 19,600 | 10,500 | 10 sec | 314,000 | 600 | 44 | 100 | 1,960 dmg/sec | 188,160 dmg/sec | |
III | 29,200 | 11,000 | 10 sec | 470,000 | 900 | 44 | 100 | 2,920 dmg/sec | 280,320 dmg/sec | |
IV | 39,200 | 11,500 | 10 sec | 628,000 | 1,200 | 44 | 100 | 3,920 dmg/sec | 376,320 dmg/sec | |
V | 48,800 | 12,000 | 10 sec | 780,000 | 1,500 | 44 | 100 | 4,880 dmg/sec | 468,480 dmg/sec | Warp Detection |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 1,000 | 1,200 | 200 | 00:00:09 | 19,200 | 96,000 | 115,200 | 19,200 | 00:14:24 |
II | 2,500 | 400 | 2,000 | 2,400 | 400 | 00:00:17 | 38,400 | 192,000 | 230,400 | 38,400 | 00:27:12 |
III | 6,000 | 800 | 4,000 | 4,800 | 400 | 00:00:34 | 76,800 | 384,000 | 460,800 | 38,400 | 00:54:24 |
IV | Adv Fac | 1,200 | 6,000 | 7,200 | 400 | 00:00:50 | 115,200 | 576,000 | 691,200 | 38,400 | 01:80:00 |
V | Core Fab | 1,600 | 8,000 | 9,600 | 400 | 00:01:07 | 115,200 | 768,000 | 921,600 | 38,400 | 01:47:12 |
How to use in your fleet
As a triangle ship, the Missile Frigate gains bonuses against Fighters, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer.
Notable bonus targets for this triangle ship include Raider Guardians and AI Raid Starships, if you can catch them. An alternate use for missile frigates is to take a group and eliminate such targets with prejudice.
How to counter when in the AI fleet
Bombers are the triangle ships designed to counter missile frigates. When encountering them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.