Difference between revisions of "AI War:Vorticular Cutlass"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{6. | + | {{6.013}}<br/> |
{| | {| | ||
|[[File:AIWarCutlass.png|left|Cutlass]] || valign="top" | Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.<br/>Unless issued a specific command by its controller, it will automatically attack nearby enemies. | |[[File:AIWarCutlass.png|left|Cutlass]] || valign="top" | Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.<br/>Unless issued a specific command by its controller, it will automatically attack nearby enemies. | ||
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|- | |- | ||
| {{AlgCtr}} | IV || {{AlgCtr}} | 5,760|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 588,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,760 dmg/sec || {{AlgRgt}} | 1,128,960 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging | | {{AlgCtr}} | IV || {{AlgCtr}} | 5,760|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 588,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,760 dmg/sec || {{AlgRgt}} | 1,128,960 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging | ||
+ | |- | ||
+ | | {{AlgCtr}} | V || {{AlgCtr}} | 7,200|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 730,000 || {{AlgCtr}} | 7,500 || {{AlgCtr}} | 128 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 7,200 dmg/sec || {{AlgRgt}} | 1,411,200 dmg/sec || {{AlgLeft}} | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging | ||
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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|- | |- | ||
| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 360 || {{AlgCtr}} | 360 || {{AlgCtr}} | 720 || {{AlgCtr}} | 40 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 70,560 || {{AlgCtr}} | 70,560 || {{AlgCtr}} | 141,120 || {{AlgCtr}} | 7,840 || {{AlgCtr}} | 00:09:48 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 360 || {{AlgCtr}} | 360 || {{AlgCtr}} | 720 || {{AlgCtr}} | 40 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 70,560 || {{AlgCtr}} | 70,560 || {{AlgCtr}} | 141,120 || {{AlgCtr}} | 7,840 || {{AlgCtr}} | 00:09:48 | ||
+ | |- | ||
+ | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 480 || {{AlgCtr}} | 480 || {{AlgCtr}} | 960 || {{AlgCtr}} | 40 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 94,080 || {{AlgCtr}} | 94,080 || {{AlgCtr}} | 188,160 || {{AlgCtr}} | 7,840 || {{AlgCtr}} | 00:13:04 | ||
|} | |} | ||
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
After the 5.026 buff, [[Vorticular Cutlass]]es have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced. | After the 5.026 buff, [[Vorticular Cutlass]]es have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced. |
Revision as of 15:12, 23 March 2013
This page is up to date for game version 6.013 and is probably outdated. |
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor. Unless issued a specific command by its controller, it will automatically attack nearby enemies. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
196 per Mark | Blades | Close-Combat | Tractor Beams, Force Fields, Repair | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 1,440 | 0 | 1 sec | 146,000 | 1,500 | 128 | Inf | 1,440 dmg/sec | 282,240 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
II | 2,880 | 0 | 1 sec | 294,000 | 3,000 | 128 | Inf | 2,880 dmg/sec | 564,480 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
III | 4,320 | 0 | 1 sec | 440,000 | 4,500 | 128 | Inf | 4,320 dmg/sec | 846,720 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
IV | 5,760 | 0 | 1 sec | 588,000 | 6,000 | 128 | Inf | 5,760 dmg/sec | 1,128,960 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
V | 7,200 | 0 | 1 sec | 730,000 | 7,500 | 128 | Inf | 7,200 dmg/sec | 1,411,200 dmg/sec | Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60 | 60 | 120 | 20 | 00:00:01 | 11,760 | 11,760 | 23,520 | 3,920 | 00:03:16 |
II | 2,500 | 120 | 120 | 240 | 40 | 00:00:01 | 23,520 | 23,520 | 47,040 | 7,840 | 00:03:16 |
III | 6,000 | 240 | 240 | 480 | 40 | 00:00:02 | 47,040 | 47,040 | 94,080 | 7,840 | 00:06:32 |
IV | Adv Fac | 360 | 360 | 720 | 40 | 00:00:03 | 70,560 | 70,560 | 141,120 | 7,840 | 00:09:48 |
V | Core Fab | 480 | 480 | 960 | 40 | 00:00:04 | 94,080 | 94,080 | 188,160 | 7,840 | 00:13:04 |
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.