Difference between revisions of "AI War:Regenerator Golem"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{6. | + | {{6.013}}<br/> |
{| | {| | ||
|[[File:AIWarRegenGolem.png|100px|left|Regenerator Golem]] || valign="top" | Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.<br/>Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/2 the health of the original, broken golems that humans can repair. | |[[File:AIWarRegenGolem.png|100px|left|Regenerator Golem]] || valign="top" | Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.<br/>Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/2 the health of the original, broken golems that humans can repair. | ||
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! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | Laser || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts | + | | { {{AlgCtr}} | Laser || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | {{AlgCtr}} | 600,000|| {{AlgCtr}} | 23,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | | + | | {{AlgCtr}} | 600,000|| {{AlgCtr}} | 23,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 400,000,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 300,000 dmg/sec || {{AlgRgt}} | 300,000 dmg/sec || {{AlgLeft}} | Vampirism, Regen Time 240:00, Gathers Scout Intel |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | + | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | | + | | {{AlgCtr}} | -- || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | 25,000 || {{AlgCtr}} | 12:00:01 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | 25,000 || {{AlgCtr}} | 12:00:01 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 18:03, 23 March 2013
This page is up to date for game version 6.013 and is probably outdated. |
Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower. Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet. The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Ultra-Heavy | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
600,000 | 23,000 | 2 sec | 400,000,000 | 0 | 44 | Inf | 300,000 dmg/sec | 300,000 dmg/sec | Vampirism, Regen Time 240:00, Gathers Scout Intel |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 10,000,000 | 10,000,000 | 20,000,000 | 25,000 | 12:00:01 | 10,000,000 | 10,000,000 | 20,000,000 | 25,000 | 12:00:01 |
How to use in your fleet
Usually not worth the 25AIP and the exorbitant repair cost.
But useful for extending the lifetime of your fleet in any critical situation (ST hacking, HW assault).
How to counter when in the AI fleet
Ignore them, and mop up the threat later.