Difference between revisions of "AI War:Core Shield Generator"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarCoreShieldGenerator.png|100px|left|Acid Sprayer]] || valign="top" | Must be destroyed before the AI Core Guard Posts and AI Home Command Station can be damaged. The planet on which this shield generator sits must be controlled by the humans (with a [[Command Station|Human Command Station]] built) before it can be damaged.<br/>Core Shield Generators are linked into five networks: A, B, C, D, & E.<br/> Networks B, C, D, & E will destabilise and self destruct once any shield generator in those networks is destroyed.<br/>Network A is stronger however and all generators (except the last) must be destroyed by human forces. Once there is only a single Network A Shield Generator left it will self-destruct as there are no other shield generators left for it to network with.<br/>Core Shield Generators can be disabled in the game lobby during game setup. | + | |[[File:AIWarCoreShieldGenerator.png|100px|left|Acid Sprayer]] || valign="top" | Must be destroyed before the AI Core Guard Posts and AI Home Command Station can be damaged. The planet on which this shield generator sits must be controlled by the humans (with a [[Command Station|Human Command Station]] built) before it can be damaged.<br/>Core Shield Generators are linked into five networks: A, B, C, D, & E.<br/> Networks B, C, D, & E will destabilise and self destruct once any shield generator in those networks is destroyed.<br/>Network A is stronger however and all generators (except the last) must be destroyed by human forces. Once there is only a single Network A Shield Generator left it will self-destruct as there are no other shield generators left for it to network with.<br/>Core Shield Generators can be disabled in the game lobby during game setup under the Ship Types tab. |
|} | |} | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Dark Matter Ammo, Mass Drivers, Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 9,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
Revision as of 21:19, 24 February 2013
This page is up to date for game version 6.010 |
Must be destroyed before the AI Core Guard Posts and AI Home Command Station can be damaged. The planet on which this shield generator sits must be controlled by the humans (with a Human Command Station built) before it can be damaged. Core Shield Generators are linked into five networks: A, B, C, D, & E. Networks B, C, D, & E will destabilise and self destruct once any shield generator in those networks is destroyed. Network A is stronger however and all generators (except the last) must be destroyed by human forces. Once there is only a single Network A Shield Generator left it will self-destruct as there are no other shield generators left for it to network with. Core Shield Generators can be disabled in the game lobby during game setup under the Ship Types tab. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Mass Drivers, Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 9,000,000 | 2,000 | 0 | Inf | 0 dmg/sec |
How to counter when in the AI fleet
These structures are unarmed so are easy to destroy once you are able to. The only trick they have is that because they are linked into a network, they are invulnerable until the planet they are on is captured by human forces, weakening them so they can be damaged.