Difference between revisions of "AI War:Parasite Eye"
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|[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | Parasite Eyes are enormously powerful multi-barrel railcannons that deliver reclamator payloads. They require so much power to fire that a direct tap into the AI's warp grid is necessary. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post.<br/> | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | Parasite Eyes are enormously powerful multi-barrel railcannons that deliver reclamator payloads. They require so much power to fire that a direct tap into the AI's warp grid is necessary. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post.<br/> | ||
− | See also [[Ion Eye]] and [[ | + | See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core variant)]], [[Threatening Eye]] [[Threatening Eye (Core)|(Core variant)]], and [[Translocating Eye]] [[Translocating Eye (Core)|(Core variant)]] |
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Revision as of 23:53, 24 February 2013
This page is up to date for game version 6.010 |
Parasite Eyes are enormously powerful multi-barrel railcannons that deliver reclamator payloads. They require so much power to fire that a direct tap into the AI's warp grid is necessary. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. See also Ion Eye, Nuclear Eye, Parasite Eye, Plasma Eye (Core variant), Raid Eye (Core variant), Sentry Eye (Core variant), Threatening Eye (Core variant), and Translocating Eye (Core variant) |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Command-Grade | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
8x200,000,000 | 123,000 | 2 sec | 400,000,000 | 2,000 | 0 | Inf | 800,000,000 dmg/sec | Reclaims Enemy Ships, Warp Gate (Full - AI ONLY) |
How to counter when in the AI fleet
Coming soon
N.B. If you are taking over an AI planet anyway, there appears to be an alternative to killing every guard-post on the planet. If one has supply on the planet, they can kill the command station and build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.
Moving some of your fleet into Transports will generally stop the Parasite Eye from firing.
Note that despite the Railgun Ammo Type, this unit is not considered a Sniper for the purposes of Counter-Sniper abilities.