Difference between revisions of "AI War:Modular Fortress"

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= Compatibility Chart =
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= Compatibility Tables =
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Tables are sortable by clicking the two triangles beside the column title.
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==Small Modules ==
 
{| {{AIWarTableHeaderSortable}}
 
{| {{AIWarTableHeaderSortable}}
 
! Module!!Human!!Zenith!!Spire!!Neinzul
 
! Module!!Human!!Zenith!!Spire!!Neinzul
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| '''Light modules'''
 
 
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| ''Needler''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
 
| ''Needler''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
 
|-
 
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| ''Laser Cannon''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
 
| ''Laser Cannon''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
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| ''Missile''<sup></sup>||{{Ya}}|{{Ya}}|{{Na}}|{{Ya}}
 
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| ''MLRS''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
 
| ''MLRS''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
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| Translocator||{{Na}}|{{Na}}|{{Ya}}|{{Ya}}
 
| Translocator||{{Na}}|{{Na}}|{{Ya}}|{{Ya}}
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| '''Heavy Modules'''
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== Large Modules ==
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{| {{AIWarTableHeaderSortable}}
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! Module!!Human!!Zenith!!Spire!!Neinzul
 
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| ''Shield''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
 
| ''Shield''<sup></sup>||{{Ya}}|{{Ya}}|{{Ya}}|{{Ya}}
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| ''Missile''<sup></sup>||{{Ya}}|{{Ya}}|{{Na}}|{{Ya}}
 
 
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| Bomber Bay||{{Ya}}|{{Ya}}|{{Na}}|{{Ya}}
 
| Bomber Bay||{{Ya}}|{{Ya}}|{{Na}}|{{Ya}}
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| Rail Cluster||{{Na}}|{{Ya}}|{{Ya}}|{{Na}}
 
| Rail Cluster||{{Na}}|{{Ya}}|{{Ya}}|{{Na}}
 
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= Modular Fortresses Stats=
 
= Modular Fortresses Stats=
 
== Human Modular Fortress ==
 
== Human Modular Fortress ==
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|  {{AlgCtr}} | [[Nebula]] || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 800,000 || {{AlgCtr}} | 1,800,000 || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 00:20:01 || {{AlgCtr}} | 4 Large, 8 Small
 
|  {{AlgCtr}} | [[Nebula]] || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 800,000 || {{AlgCtr}} | 1,800,000 || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 00:20:01 || {{AlgCtr}} | 4 Large, 8 Small
 
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= Module Stats=
 
= Module Stats=
 
== Module 1 ==
 
== Module 1 ==

Revision as of 19:34, 27 February 2013


This page is up to date for game version 6.010


Modular Fortresses

Fortress
EXTREMELY large, powerful, and expensive defensive structure. Mounts 4 Large and 8 Small modules that can be unlocked.
Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount.
Modular Fortress (Human): The only Modular Fort unlocked with Knowledge, can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units.
Neinzul Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the Cloaker Starship.
Spire Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.
Zenith Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.
Also see Fortress, Mini-Fortress, and SuperFortress.

Fortress Modules

Note that the Human Modular Fortress and its modules are unlocked via Knowledge.
The other 3 types of forts, and their modules, are unlocked by progressing the Ancient Shadows Campaign.
This means that to mount the Laser Cannon Module Mk. II on both the Human and the Neinzul modular fort requires unlocking the Laser Turret Mk II for the Human Modular Fortress and unlocking the Laser Cannon Module Mk II for the Champion to mount it on the Neinzul Modular Fort.
All Modular forts start with the ability to build the Shield Module, Needler Module, Laser Cannon Module, MLRS Module, and Missile Module.

Large Modules

Shield Module (Picture wrong) Shield Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressAvailable on Spire Modular FortressAvailable on Zenith Modular Fortress
A massive modular shield generator for use on a fortress that can protect nearby units.
Bomber Bay Module Bomber Bay Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
An integrated production and launching facility for very-short-lived bomber drones.
Heat Beam Module Heat Beam Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam.
Heavy Beam Cannon Module Heavy Beam Cannon Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A massive fortress-mounted variant of the human Heavy Beam Cannon turret.
Interceptor Bay Module Interceptor Bay Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
An integrated production and launching facility for very-short-lived interceptor drones.
Plasma Siege Cannon Module Plasma Siege Cannon Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressNot Available on Zenith Modular Fortress
A modular weapon that fires enormous bolts of condensed plasma at large and/or immobile targets. When the bolt explodes, it also damages several nearby units for reduced damage. If it hits a forcefield, it will also damage up to 25 units protected by that forcefield (or forcefields near that forcefield) with 6.25% of the damage done to the forcefield.
Photon Lance Module Photon Lance Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressNot Available on Zenith Modular Fortress
A modular version of the weapon preferred by many Spire capital ships and fortifications. Fires a coherent beam of light for two seconds that strikes all enemy units in its path. Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.
Rail Cluster Module Rail Cluster Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressAvailable on Zenith Modular Fortress
A modular array of rail-cannons. More powerful than standard human sniper railguns, but without the infinite range.
Slicer Bay Module Slicer Bay Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
An integrated production and launching facility for very-short-lived slicer drones.

Small Modules

Acid Jet Module Acid Jet Module
Not Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Zenith Acid Sprayer's weapon. Low base damage, but extremely effective against exotic-material hulls.
Doom Accelerator Module Doom Accelerator Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A fortress-mounted variant of the Neinzul Youngling Vulture's weapon. Its damage increases against targets that have already taken damage. Against a target with 90% or higher health it does 10*base damage. Against more heavily damaged targets the damage keeps going up until the maximum of 90*base damage against targets with 10% or lower health.
Flak Module Flak Module
Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Flak Turret. Very effective against many lighter hull-types.
Impulse Reaction Module Impulse Reaction Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Impulse Reaction Emitter's weapon. Low base damage, but extremely effective against targets with high energy use.
Insanity Inducer Module Insanity Inducer Module
Not Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune to reclamation, but instantly overrides the target's programming so that it attacks your enemies instead
Laser Cannon Module Laser Cannon Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A massive high-power battery of laser cannons that can be mounted on a fortress.
Missile Module Missile Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
A massive long-range missile launcher that can be mounted on a fortress.
MLRS Module MLRS Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A massive Multiple Launch Rocket System that can be mounted on a fortress.
Nanosubverter Module Nanosubverter Module
Available on Human Modular FortressAvailable on Neinzul Modular FortressNot Available on Spire Modular FortressNot Available on Zenith Modular Fortress
A modular weapon that does reclamation damage.
Paralyzer Module Paralyzer Module
Available on Human Modular FortressNot Available on Neinzul Modular FortressNot Available on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Zenith Paralyzer's weapon. Incapacitates targets for several seconds.
Polarizer Module Polarizer Module
Not Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressAvailable on Zenith Modular Fortress
A fortress-mounted variant of the Zenith Polarizer's weapon. Low base damage, but extremely effective against targets with lots of armor.
Rail Cannon Module Rail Cannon Module
Available on Human Modular FortressNot Available on Neinzul Modular FortressAvailable on Spire Modular FortressNot Available on Zenith Modular Fortress
A modular rail-cannon. More powerful than the weapons found on standard human sniper units, but without the infinite range.
Translocator Module Translocator Module
Not Available on Human Modular FortressAvailable on Neinzul Modular FortressAvailable on Spire Modular FortressNot Available on Zenith Modular Fortress
A fortress-mounted variant of the Translocator's weapon. Lacks damage bonuses against specific hulls, but warps targets to a different location. Some targets (generally large ones) are immune to translocation.

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Compatibility Tables

Tables are sortable by clicking the two triangles beside the column title.

Small Modules

Module Human Zenith Spire Neinzul
Needler ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Laser Cannon ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Missile ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
MLRS ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Acid Jet ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Doom Accelerator ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Flak ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Impulse Reactor Cannon ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Insanity Inducer ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Nanosubverter ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Paralyzer ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Polariser ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Rail Cannon ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Translocator ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔

Large Modules

Module Human Zenith Spire Neinzul
Shield ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Bomber Bay ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Interceptor Bay ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Slicer Bay ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔
Heat Beam ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Heavy Beam Cannon ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Photon Lance ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Plasma Seige Cannon ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘
Rail Cluster ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘

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Modular Fortresses Stats

Human Modular Fortress


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Flame Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 0.01 Polycrystal


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
30x160,000 53,000 6 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec 800,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Module Slots
3,000 1,000,000 800,000 1,800,000 100,000 00:20:01 4 Large, 8 Small


Neinzul Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Flame Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 0.01 Polycrystal


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
30x160,000 53,000 6 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec 800,000 dmg/sec Cloaking, Cloaking SuperBooster x20 (5000 Range), Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Module Slots
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 4 Large, 8 Small


Spire Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Beam Weapon Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
3,000,000 28,000 1(3) sec 100,000,000 2,500 44 Inf 1,000,000 dmg/sec 1,000,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 750, Gathers Scout Intel, Requires Supply

Total firing cycle time is 3 seconds, 2 seconds of the sustained fire beam followed by 1 second to reload.

Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Module Slots
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 4 Large, 8 Small


Zenith Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Energy Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
1,600,000 43,000 2 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec 800,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 999,999, Gathers Scout Intel, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Module Slots
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 4 Large, 8 Small

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Module Stats

Module 1


Ammo Type Armor Type Immunities Damage Bonuses
Flame Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair 0.05 Scout, 0.01 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 30x160,000 19,666 6 sec 60,000,000 2,500 0 Inf 800,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply
II 40x280,000 19,666 6 sec 120,000,000 2,500 0 Inf 1,866,667 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply
III 50x400,000 19,666 6 sec 180,000,000 2,500 0 Inf 3,333,333 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply


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Module 2




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary