Difference between revisions of "AI War:Modular Fortress"
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=Fortress Modules = | =Fortress Modules = | ||
− | Note that the Human Modular Fortress and | + | Note that the Human Modular Fortress and the six basic modules are unlocked via [[Knowledge]].<br/>The other 3 types of forts, and the advanced modules, are unlocked by progressing the [[Ancient Shadows Campaign]]. |
− | <br/> | + | <br/>The high marks of the six basic modules are unlocked by researching the corresponding structure.<br/> |
− | + | Shield Module -> [[Force Field]]<br/> | |
− | + | Needler Module -> [[Basic Turret]]<br/> | |
+ | Laser Cannon Module -> [[Laser Turret]]<br/> | ||
+ | Missile Module -> [[Missile Turret]] <br/> | ||
+ | MLRS Module -> [[MLRS Turret]]<br/> | ||
+ | Heavy Beam Module -> [[Heavy Beam Turret]] (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)<br/> | ||
+ | These unlocks are for the Modular Fortresses only. To mount the Laser Cannon Module Mk. II on your [[Champion]] requires unlocking it via Champion Points. | ||
== Large Modules == | == Large Modules == | ||
{| | {| | ||
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|[[File:AIWarHeatBeamModule.png|25px|Center|Heat Beam Module]] || valign="middle" align="center" | <b>Heat Beam Module</b><br/>{{ModFortHumanNo}}{{ModFortNeinzulNo}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam. | |[[File:AIWarHeatBeamModule.png|25px|Center|Heat Beam Module]] || valign="middle" align="center" | <b>Heat Beam Module</b><br/>{{ModFortHumanNo}}{{ModFortNeinzulNo}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam. | ||
|- | |- | ||
− | |[[File:AIWarHeavyBeamTurret.png|25px|Center|Heavy Beam Cannon Module]] || valign="middle" align="center" | <b>Heavy Beam Cannon Module</b><br/>{{ | + | |[[File:AIWarHeavyBeamTurret.png|25px|Center|Heavy Beam Cannon Module]] || valign="middle" align="center" | <b>Heavy Beam Cannon Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulNo}}{{ModFortSpireNo}}{{ModFortZenithNo}}|| A massive fortress-mounted variant of the human Heavy Beam Cannon turret. |
|- | |- | ||
|[[File:AIWarInterceptorBayModule.png|25px|Center|Interceptor Bay Module]] || valign="middle" align="center" | <b>Interceptor Bay Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| An integrated production and launching facility for very-short-lived interceptor drones. | |[[File:AIWarInterceptorBayModule.png|25px|Center|Interceptor Bay Module]] || valign="middle" align="center" | <b>Interceptor Bay Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| An integrated production and launching facility for very-short-lived interceptor drones. | ||
Line 44: | Line 49: | ||
|[[File:AIWarInsanityInducerModule.png|25px|Center|Insanity Inducer Module]] || valign="middle" align="center" | <b>Insanity Inducer Module</b><br/>{{ModFortHumanNo}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithNo}}|| A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune to reclamation, but instantly overrides the target's programming so that it attacks your enemies instead | |[[File:AIWarInsanityInducerModule.png|25px|Center|Insanity Inducer Module]] || valign="middle" align="center" | <b>Insanity Inducer Module</b><br/>{{ModFortHumanNo}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithNo}}|| A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune to reclamation, but instantly overrides the target's programming so that it attacks your enemies instead | ||
|- | |- | ||
− | |[[File:AIWarLaserCannonModule.png|25px|Center|Laser Cannon Module]] || valign="middle" align="center" | <b>Laser Cannon Module</b><br/>{{ | + | |[[File:AIWarLaserCannonModule.png|25px|Center|Laser Cannon Module]] || valign="middle" align="center" | <b>Laser Cannon Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireYes}}{{ModFortZenithYes}}|| A massive high-power battery of laser cannons that can be mounted on a fortress. |
|- | |- | ||
|[[File:AIWarMissileTurret.png|25px|Center|Missile Module]] || valign="middle" align="center" | <b>Missile Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A massive long-range missile launcher that can be mounted on a fortress. | |[[File:AIWarMissileTurret.png|25px|Center|Missile Module]] || valign="middle" align="center" | <b>Missile Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A massive long-range missile launcher that can be mounted on a fortress. | ||
|- | |- | ||
− | |[[File:AIWarMLRSTurret.png|25px|Center|MLRS Module]] || valign="middle" align="center" | <b>MLRS Module</b><br/>{{ | + | |[[File:AIWarMLRSTurret.png|25px|Center|MLRS Module]] || valign="middle" align="center" | <b>MLRS Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireYes}}{{ModFortZenithYes}}|| A massive Multiple Launch Rocket System that can be mounted on a fortress. |
|- | |- | ||
|[[File:AIWarNanosubverterModule.png|25px|Center|Nanosubverter Module]] || valign="middle" align="center" | <b>Nanosubverter Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithNo}}|| A modular weapon that does reclamation damage. | |[[File:AIWarNanosubverterModule.png|25px|Center|Nanosubverter Module]] || valign="middle" align="center" | <b>Nanosubverter Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireNo}}{{ModFortZenithNo}}|| A modular weapon that does reclamation damage. | ||
+ | |- | ||
+ | |[[File:AIWarBasicTurret.png|25px|Center|Needler Module]] || valign="middle" align="center" | <b>Needler Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulYes}}{{ModFortSpireYes}}{{ModFortZenithYes}}|| A massive rapid-firing bank of Needlers that can be mounted on a fortress. | ||
|- | |- | ||
|[[File:AIWarParalyzerModule.png|25px|Center|Paralyzer Module]] || valign="middle" align="center" | <b>Paralyzer Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulNo}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A fortress-mounted variant of the Zenith Paralyzer's weapon. Incapacitates targets for several seconds. | |[[File:AIWarParalyzerModule.png|25px|Center|Paralyzer Module]] || valign="middle" align="center" | <b>Paralyzer Module</b><br/>{{ModFortHumanYes}}{{ModFortNeinzulNo}}{{ModFortSpireNo}}{{ModFortZenithYes}}|| A fortress-mounted variant of the Zenith Paralyzer's weapon. Incapacitates targets for several seconds. |
Revision as of 13:14, 28 February 2013
This page is up to date for game version 6.010 |
Contents
Modular Fortresses
EXTREMELY large, powerful, and expensive defensive structure. Mounts 4 Large and 8 Small modules that can be unlocked. Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount. Modular Fortress (Human): The only Modular Fort unlocked with Knowledge, can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units. Neinzul Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the Cloaker Starship. Spire Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon. Zenith Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon. Also see Fortress, Mini-Fortress, and SuperFortress. |
Fortress Modules
Note that the Human Modular Fortress and the six basic modules are unlocked via Knowledge.
The other 3 types of forts, and the advanced modules, are unlocked by progressing the Ancient Shadows Campaign.
The high marks of the six basic modules are unlocked by researching the corresponding structure.
Shield Module -> Force Field
Needler Module -> Basic Turret
Laser Cannon Module -> Laser Turret
Missile Module -> Missile Turret
MLRS Module -> MLRS Turret
Heavy Beam Module -> Heavy Beam Turret (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)
These unlocks are for the Modular Fortresses only. To mount the Laser Cannon Module Mk. II on your Champion requires unlocking it via Champion Points.
Large Modules
Small Modules
Compatibility Tables
Tables are sortable by clicking the two triangles beside the column title.
Large Modules
Module | Human | Zenith | Spire | Neinzul |
---|---|---|---|---|
Shield | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Bomber Bay | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Interceptor Bay | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Slicer Bay | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Heat Beam | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Heavy Beam Cannon | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Photon Lance | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Plasma Seige Cannon | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Rail Cluster | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ |
Small Modules
Module | Human | Zenith | Spire | Neinzul |
---|---|---|---|---|
Needler | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Laser Cannon | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Missile | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
MLRS | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Acid Jet | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Doom Accelerator | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Flak | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Impulse Reactor Cannon | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Insanity Inducer | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ | |||
Nanosubverter | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Paralyzer | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Polariser | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Rail Cannon | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘ | |||
Translocator | ✘|style="background:#ff9090; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✘|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔|style="background:#77ff77; color:black; vertical-align: middle; text-align: center; " class="table-no" | ✔ |
Modular Fortresses Stats
Human Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
3,000 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Neinzul Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Cloaking, Cloaking SuperBooster x20 (5000 Range), Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Spire Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Beam Weapon | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
3,000,000 | 28,000 | 1(3) sec | 100,000,000 | 2,500 | 44 | Inf | 1,000,000 dmg/sec | 1,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 750, Gathers Scout Intel, Requires Supply |
Total firing cycle time is 3 seconds, 2 seconds of the sustained fire beam followed by 1 second to reload.
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Zenith Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Energy Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
1,600,000 | 43,000 | 2 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes, Armor Piercing 999,999, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Module Slots |
---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 4 Large, 8 Small |
Module Stats
Large Modules
Shield
Armor Type | Immunities |
---|---|
Structural | Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 8,250,000 | 0 | Regen Time 00:50 |
II | 16,500,000 | 0 | Regen Time 01:00 |
III | 24,750,000 | 0 | Regen Time 01:10 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 8,800 | 8,800 | 17,600 | 2,400 | 00:01:14 |
II | Champion | 17,600 | 17,600 | 35,200 | 2,400 | 00:02:27 |
III | Champion | 26,400 | 26,400 | 52,800 | 2,400 | 00:03:40 |
Drone Bay (Bomber/Interceptor/Slicer)
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 200 | 3,100 | 2 sec | 1,000 | 0 | 0 | Inf | 100 dmg/sec | |
II | 200 | 3,100 | 2 sec | 1,000 | 0 | 0 | Inf | 100 dmg/sec | |
III | 200 | 3,100 | 2 sec | 1,000 | 0 | 0 | Inf | 100 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 10,000 | 10,000 | 20,000 | 1,600 | 00:01:24 |
II | Champion | 20,000 | 20,000 | 40,000 | 1,600 | 00:02:47 |
III | Champion | 30,000 | 30,000 | 60,000 | 1,600 | 00:04:10 |
Bomber Drone Spawns automatically from Bomber Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Polycrystal | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 14,400 | 8,000 | 5 sec | 11,000 | 0 | 94 | Inf | 2,880 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
II | 28,800 | 8,000 | 5 sec | 22,000 | 0 | 94 | Inf | 5,760 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
III | 43,200 | 8,000 | 5 sec | 33,000 | 0 | 94 | Inf | 8,640 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
Interceptor Drone Spawns automatically from Interceptor Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair | 6 Light, 6 Medium, 6 Close-Combat, 6 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 11,200 | 4,000 | 4 sec | 11,000 | 0 | 120 | Inf | 2,800 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 750 |
II | 22,400 | 4,000 | 4 sec | 22,000 | 0 | 120 | Inf | 5,600 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 1,500 |
III | 33,600 | 4,000 | 4 sec | 33,000 | 0 | 120 | Inf | 8,400 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 2,250 |
Slicer Drone Spawns automatically from Slicer Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Speed Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 18,000 | 0 | 1 sec | 11,000 | 0 | 178 | Inf | 18,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
II | 36,000 | 0 | 1 sec | 22,000 | 0 | 178 | Inf | 36,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
III | 54,000 | 0 | 1 sec | 33,000 | 0 | 178 | Inf | 54,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
Small Modules