Difference between revisions of "AI War:Warp Counterattack Guard Post"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarCounterGuardPost.png|100px|left|Warp Counter-Attack Guard Post]] || valign="top" | AI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack wave to most human planets without a warp jammer command station (regardless of warp gates).<br/>These counterattacks are launched when this guard post is destroyed and target a human held system within a number of hops from an AI warp gate equal to the mark level of the Counterattack Guard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. | |[[File:AIWarCounterGuardPost.png|100px|left|Warp Counter-Attack Guard Post]] || valign="top" | AI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack wave to most human planets without a warp jammer command station (regardless of warp gates).<br/>These counterattacks are launched when this guard post is destroyed and target a human held system within a number of hops from an AI warp gate equal to the mark level of the Counterattack Guard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. | ||
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== Base Stats == | == Base Stats == | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 09:29, 18 August 2013
AI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack wave to most human planets without a warp jammer command station (regardless of warp gates). These counterattacks are launched when this guard post is destroyed and target a human held system within a number of hops from an AI warp gate equal to the mark level of the Counterattack Guard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flare | Heavy | Fusion Cutters, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 20 | 11,000 | 2 sec | 1,400,000 | 0 | 0 | Inf | 10 dmg/sec | Radar Dampening Range 7,500, Regen Time 200:00 |
II | 20 | 11,000 | 2 sec | 2,800,000 | 0 | 0 | Inf | 10 dmg/sec | Radar Dampening Range 7,000, Regen Time 180:00 |
III | 20 | 11,000 | 2 sec | 4,200,000 | 0 | 0 | Inf | 10 dmg/sec | Radar Dampening Range 6,500, Regen Time 160:00 |
IV | 20 | 11,000 | 2 sec | 5,600,000 | 0 | 0 | Inf | 10 dmg/sec | Radar Dampening Range 6,000, Regen Time 140:00 |
V | 20 | 11,000 | 2 sec | 7,000,000 | 0 | 0 | Inf | 10 dmg/sec | Radar Dampening Range 5,500, Regen Time 120:00 |
How to counter when in the AI fleet
This post is very dangerous because of its ability to bypass your defensive line.
The wave will spawn randomly around the edge of the system it targets and it can target any system with a Human Command Station that is within the required number of hops from an AI Warp Gate, except for the Warp Jammer Command Station.
Note that even if the wave targets your fortified defensive system, it will still spawn on the edge of the system and avoid defenses placed on the warp points.