Difference between revisions of "AI War:Regenerator Golem"
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But useful for extending the lifetime of your fleet in any critical situation (ST hacking, HW assault). | But useful for extending the lifetime of your fleet in any critical situation (ST hacking, HW assault). | ||
+ | |||
+ | Patch 6.013: These received a buff in that they no longer self-attrition and instead self-repair and also gained Vampirism. Their usefulness is (on paper) greatly increased but in-game experiences are needed. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 13:54, 7 April 2013
This page is up to date for game version 6.013 and is probably outdated. |
Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower. Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet. The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Ultra-Heavy | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
600,000 | 23,000 | 2 sec | 400,000,000 | 0 | 44 | Inf | 300,000 dmg/sec | 300,000 dmg/sec | Vampirism, Regen Time 240:00, Gathers Scout Intel |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 10,000,000 | 10,000,000 | 20,000,000 | 25,000 | 12:00:01 | 10,000,000 | 10,000,000 | 20,000,000 | 25,000 | 12:00:01 |
How to use in your fleet
Usually not worth the 25AIP and the exorbitant repair cost.
But useful for extending the lifetime of your fleet in any critical situation (ST hacking, HW assault).
Patch 6.013: These received a buff in that they no longer self-attrition and instead self-repair and also gained Vampirism. Their usefulness is (on paper) greatly increased but in-game experiences are needed.
How to counter when in the AI fleet
Ignore them, and mop up the threat later.