Difference between revisions of "AI War:Bomber"
m (Sk 2013 moved page Bomber to AI War:Bomber) |
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Latest revision as of 13:21, 24 February 2015
Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
192 | Energy Bomb | Polycrystal | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 48 | 4,000 | 12 sec | 780 | 6 | 72 | 200 | 4 dmg/sec | 768 dmg/sec | 149,760 | |
II | 98 | 4,200 | 12 sec | 1,570 | 12 | 72 | 200 | 8 dmg/sec | 1,568 dmg/sec | 301,440 | |
III | 146 | 4,400 | 12 sec | 2,350 | 18 | 72 | 200 | 12 dmg/sec | 2,336 dmg/sec | 451,200 | |
IV | 196 | 4,600 | 12 sec | 3,140 | 24 | 72 | 200 | 16 dmg/sec | 3,136 dmg/sec | 602,880 | |
V | 244 | 4,800 | 12 sec | 3,900 | 30 | 72 | 200 | 20 dmg/sec | 3,904 dmg/sec | 748,800 |
Mark | Knowledge | Metal Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|
I | -- | 1,600 | 100 | 00:00:14 | 307,200 | 19,200 | 00:44:48 |
II | 2,500 | 3,200 | 200 | 00:00:27 | 614,400 | 38,400 | 01:26:24 |
III | 4,000 | 6,600 | 200 | 00:00:55 | 1,267,200 | 38,400 | 02:56:00 |
IV | Adv Fac | 9,800 | 200 | 00:01:22 | 1,881,600 | 38,400 | 04:22:24 |
V | Core Fab | 13,200 | 200 | 00:01:50 | 2,534,400 | 38,400 | 05:52:00 |
How to use in your fleet
The Bomber is designed to inflict heavy damage on all sorts of fortifications, and is in turn a priority target of many other ships. Protect them, and they will serve you well - otherwise rebuilding these constantly will likely bankrupt your metal reserves. Within the triangle, bombers counter Missile Frigates. You will often find yourself sending these against AI Fortresses since few other ships can survive its powerful defenses.
You will find that often these are the ships you'll want to upgrade to MK II first to assist with forcefield destruction and general versatility. They are actually lower in raw DPS then the rest of the triangle ships but their multipliers and the commonality of Heavy armor makes them very useful.
A Hint: Ion-cannons will always target your bombers before fighters and missile frigates.
How to counter when in the AI fleet
Bombers in the AI Fleet will always be there, they're a triangle ship. One of the largest concerns with them however is large waves of them coming at you. They will completely ruin even large clumps of forcefields quickly, and the polycrystal armor they use makes them resistant to a number of heavy hitters you might have. They can also tear through your starships if you're not careful. So fighting them is a two step process.
First, Fighters are cheap and durable against bombers, and are built to be the triangle 'counter' to bombers. These are your first 'go to' for bomber removal, and are always available to you.
Next, both Missile Turrets and Sniper Turrets have significant bonuses against bombers, and as a bonus are your two longest range turrets. Toss in Grav Turrets to slow the bomber's approach down and you should be fine. Once you've got enough of these turrets in place on your whipping boy(s), you should be able to bring your fighters out for other duties.