Difference between revisions of "AI War:Armor Ship"
m (Dominus Arbitrationis moved page Armor Ship to AI War:Armor Ship without leaving a redirect: Move to namespace) |
Revision as of 21:15, 1 February 2015
Weak firepower but heavily armored; excellent against most small craft. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
176 | Shell | Ultra-Heavy | 4 Light, 4 Swarmer, 4 Ultra-Light, 4 Turret, 4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16 | 3,400 | 3 sec | 1,750 | 7 | 60 | 150 | 5 dmg/sec | 939 dmg/sec | 308,000 | Engine Damage 2 |
II | 32 | 3,500 | 3 sec | 3,500 | 15 | 60 | 150 | 11 dmg/sec | 1,877 dmg/sec | 616,000 | Engine Damage 4 |
III | 48 | 3,600 | 3 sec | 5,200 | 22 | 60 | 150 | 16 dmg/sec | 2,816 dmg/sec | 915,200 | Engine Damage 6 |
IV | 64 | 3,700 | 3 sec | 7,000 | 30 | 60 | 150 | 21 dmg/sec | 3,755 dmg/sec | 1,232,000 | Engine Damage 8 |
V | 80 | 3,800 | 3 sec | 8,700 | 37 | 60 | 150 | 27 dmg/sec | 4,693 dmg/sec | 1,531,200 | Engine Damage 10 |
Mark | Knowledge | Metal Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|
I | -- | 600 | 200 | 00:00:05 | 52,800 | 17,600 | 00:07:20 |
II | 2,500 | 1,200 | 400 | 00:00:10 | 105,600 | 35,200 | 00:14:40 |
III | 4,000 | 2,400 | 400 | 00:00:20 | 211,200 | 35,200 | 00:29:20 |
IV | Adv Fac | 3,600 | 400 | 00:00:30 | 316,800 | 35,200 | 00:44:00 |
V | Core Fab | 4,800 | 400 | 00:00:40 | 422,400 | 35,200 | 00:58:40 |
How to use in your fleet
If you imagine that an Armor Ship is like an IFV to the Space Tank's Tank Destroyer, you wouldn't be far off the mark. It sits in the Bomber bracket in terms of defences but is geared towards attacking Fighters, reversing the standard triangle. This makes them useful as escorts, and they won't mind popping a Force Field on your behalf. Will still lose to Bulletproof Fighters, of course.
A more advanced way of using these ships with minimal micro is to use them to absorb the alpha strike you will receive when cross a wormhole, particularly one that's camped. They have a very high lifespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Using these to absorb the alpha strikes can make or break an engagement against camped wormholes or other heavily reinforced targets.
How to counter when in the AI fleet
Inside all that armour, these are just ordinary ships. Bringing extra Bombers, Basic Turrets and Laser Turrets will speed the battle up nicely.