Difference between revisions of "AI War:Co-Processor"
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− | |[[File:AIWarCoprocessor.png|100px|left|Co-Processor]] || valign="top" | Destroying a co-processor | + | |[[File:AIWarCoprocessor.png|100px|left|Co-Processor]] || valign="top" | Destroying a co-processor increases the AI Progress by 20. However, when you destroy every co-processor on the map, the AI Progress takes a massive drop of 120, so hitting all four of them simultaneously is ideal. |
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+ | Co-processors interfere with supply on a planet, even if you build a command station on it. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Kill them all within a few minutes of each other, hopefully just after fending off a set of waves so that there's no chance a wave will spawn before you can kill the last one and reverse the AIP gain. [[Spirecraft Jumpship]]s are particularly excellent for this. If you don't have spirecraft enabled, clear a tachyon-free path to them in advance and then quickly strike them all with cloaked ships. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 22:32, 6 March 2015
Destroying a co-processor increases the AI Progress by 20. However, when you destroy every co-processor on the map, the AI Progress takes a massive drop of 120, so hitting all four of them simultaneously is ideal.
Co-processors interfere with supply on a planet, even if you build a command station on it. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Structural | Minor Electric Ammo, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 200,000 | 2,000 | 0 | Inf | -- dmg/sec | Interferes With Enemy Supply |
How to counter when in the AI fleet
Kill them all within a few minutes of each other, hopefully just after fending off a set of waves so that there's no chance a wave will spawn before you can kill the last one and reverse the AIP gain. Spirecraft Jumpships are particularly excellent for this. If you don't have spirecraft enabled, clear a tachyon-free path to them in advance and then quickly strike them all with cloaked ships.