Difference between revisions of "AI War:Dire Implosion Guardian"
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m (Dominus Arbitrationis moved page Dire Implosion Guardian to AI War:Dire Implosion Guardian: Namespace) |
Revision as of 19:49, 26 April 2015
Mounts dozens of powerful implosion cannons that do more damage to targets with more health. Part of the Dire Guardian Minor Faction. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
40x 5% | 30,000 | 4 sec | 100,000,000 | 0 | 80 | 100,000 | 50% dmg/sec | Regen Time 10:00, Armor Piercing 999,999 |
Note that the attack damage is in percent of the targets remaining health, not raw numbers.
In other words, damage is done as per the "Ammo Type" field, not the "Attack Damage" value when looking at the ship stats card in game.
How to counter when in the AI fleet
Withdraw any unshielded expensive units such as golems and swarm it with light units. The humble Fighter is particularly effective with its 6x multiplier against Medium hulls.
Note that Implosion weapons can't actually kill anything on their own (only reduce the target's health to 1), so don't panic if you get cornered.