Difference between revisions of "AI War:Raid Starship"
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Revision as of 23:16, 26 February 2015
Small, lightning-fast starship with powerful lasers. Excellent for long-range raiding. Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating. To maintain their raiding ability into the late game, the Raid Starship gains additional abilities as its Mark level increases: Note that the AI Raid Starship only has half the health of the Human Raid Starship shown below. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
3 | Laser | Ultra-Light | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Black Hole Machines, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs | 0.2 Turret, 4 Ultra-Heavy, 4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 102,400 | 5,500 | 3 sec | 2,000,000 | 90,000 | 296 | Inf | 34,133 dmg/sec | 102,400 dmg/sec | Radar Dampening Range 8,000, Armor Piercing 999,999 |
II | 204,800 | 5,500 | 3 sec | 4,000,000 | 90,000 | 296 | Inf | 68,267 dmg/sec | 204,800 dmg/sec | Radar Dampening Range 8,000, Armor Piercing 999,999 |
III | 307,200 | 5,500 | 3 sec | 6,000,000 | 90,000 | 296 | Inf | 102,400 dmg/sec | 307,200 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
IV | 409,600 | 5,500 | 3 sec | 8,000,000 | 90,000 | 296 | Inf | 136,533 dmg/sec | 409,600 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
V | 512,000 | 5,500 | 3 sec | 10,000,000 | 90,000 | 296 | Inf | 170,667 dmg/sec | 512,000 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,000 | 80,000 | 82,000 | 5,000 | 00:11:07 | 6,000 | 240,000 | 246,000 | 15,000 | 00:33:21 |
II | 2,000 | 4,000 | 160,000 | 164,000 | 7,000 | 00:22:14 | 12,000 | 480,000 | 492,000 | 21,000 | 01:06:42 |
III | 3,000 | 8,000 | 320,000 | 328,000 | 9,000 | 00:44:27 | 24,000 | 960,000 | 984,000 | 27,000 | 02:13:21 |
IV | Adv Cons | 12,000 | 480,000 | 492,000 | 11,000 | 01:06:40 | 36,000 | 1,440,000 | 1,476,000 | 33,000 | 03:20:00 |
V | Core Fab | 16,000 | 640,000 | 656,000 | 13,000 | 01:28:54 | 48,000 | 1,920,000 | 1,968,000 | 39,000 | 04:26:42 |
How to use in your fleet
These can be sent on deep strike missions to quickly pick off high-value targets such as Data Centers without committing your main force. They should use their speed and radar dampening to avoid enemy forces. At Mark II and higher they can also be used to neutralize Missile Guard Posts and MLRS Guard Posts with impunity. Orbital Mass Drivers will easily erase them, however.
How to counter when in the AI fleet
Sniper Turrets and Spider Turrets can pick them off quite effectively before they can reach your Home Command Station and destroy it.