Difference between revisions of "AI War:Spire Civilian Leader Outpost"
Jump to navigation
Jump to search
m (Pumpkin moved page AI War:Spire Civilian Leader to AI War:Spire Civilian Leader Outpost: True name, required to distinguish the unit from the minor faction.) |
|||
Line 3: | Line 3: | ||
{{6.010}}<br/> | {{6.010}}<br/> | ||
{| | {| | ||
− | |[[File:AIWarSpireRefugeeOutpost.png|100px|left|Spire Civilian Leader]] || valign="top" | Against their will, every hour each outpost increases the AI Progress by 1 | + | |[[File:AIWarSpireRefugeeOutpost.png|100px|left|Spire Civilian Leader]] || valign="top" | Up to 10 Spire Civilian Leader Outposts are scattered throughout the galaxy in the control of the AI. Against their will, every hour each outpost increases the [[AI War:AI Progress|AI Progress]] by 1 (starting at one minute into the game, and then every hour after that). You have the choice of either destroying these outposts for colluding with the AI, or freeing the outposts by capturing the planet from the AI. When freed, each of these outposts will gratefully decrease the AI Progress by 3 every hour. |
|} | |} | ||
+ | '''Contrary to what the tooltip says''', players don't need to capture the civilian outpost to free it. Only destroying the AI [[AI War:Command Station|Command Station]] in its system is enough to change its +1 aip/h to -3 aip/h. Free outposts that players don't capture will however technically remain under AI control and won't be attacked by AI forces. However, if its planet is captured, the outpost will change ownership and will be targeted by AI forces. | ||
+ | |||
+ | This special building is part of the [[AI War:Spire Civilian Leaders|Spire Civilian Leaders]] [[AI War:Minor Factions|Minor Faction]] and can only spawn if that minor faction is enabled. | ||
== Base Stats == | == Base Stats == | ||
Line 19: | Line 22: | ||
| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 06:50, 25 July 2016
This page is up to date for game version 6.010 |
Up to 10 Spire Civilian Leader Outposts are scattered throughout the galaxy in the control of the AI. Against their will, every hour each outpost increases the AI Progress by 1 (starting at one minute into the game, and then every hour after that). You have the choice of either destroying these outposts for colluding with the AI, or freeing the outposts by capturing the planet from the AI. When freed, each of these outposts will gratefully decrease the AI Progress by 3 every hour. |
Contrary to what the tooltip says, players don't need to capture the civilian outpost to free it. Only destroying the AI Command Station in its system is enough to change its +1 aip/h to -3 aip/h. Free outposts that players don't capture will however technically remain under AI control and won't be attacked by AI forces. However, if its planet is captured, the outpost will change ownership and will be targeted by AI forces.
This special building is part of the Spire Civilian Leaders Minor Faction and can only spawn if that minor faction is enabled.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Attrition, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 600,000 | 2,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change |