Difference between revisions of "AI War:Spirecraft Ram"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | The AI usually | + | The AI usually does not bring in Spirecraft Rams. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 02:15, 8 October 2016
This page is up to date for game version 6.013 and is probably outdated. |
This massive battering ram specializes in high-health targets, crashing into them for extreme damage and destroying itself in the process. Unable to hit smaller ships. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ram | Heavy | Sniper Shots, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair | 0.001 Command-Grade, 2 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16 | 40,000,000 | 0 | 0 sec | 2,000,000 | 0 | 244 | Inf | 0 dmg/sec | 0 dmg/sec | Target Seek Range 2,000, Armor Piercing 999,999, Attacks Are Self-Damaging |
II | 12 | 80,000,000 | 0 | 0 sec | 3,000,000 | 0 | 244 | Inf | 0 dmg/sec | 0 dmg/sec | Target Seek Range 2,000, Armor Piercing 999,999, Attacks Are Self-Damaging |
III | 8 | 120,000,000 | 0 | 0 sec | 4,000,000 | 0 | 244 | Inf | 0 dmg/sec | 0 dmg/sec | Target Seek Range 2,000, Armor Piercing 999,999, Attacks Are Self-Damaging |
IV | 4 | 160,000,000 | 0 | 0 sec | 5,000,000 | 0 | 244 | Inf | 0 dmg/sec | 0 dmg/sec | Target Seek Range 2,000, Armor Piercing 999,999, Attacks Are Self-Damaging |
V | 2 | 200,000,000 | 0 | 0 sec | 6,000,000 | 0 | 244 | Inf | 0 dmg/sec | 0 dmg/sec | Target Seek Range 2,000, Armor Piercing 999,999, Attacks Are Self-Damaging |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Reptite (2 per) Pysite (4 per) |
60,000 | 0 | 60,000 | 3,000 | 00:03:30 | 960,000 | 0 | 960,000 | 48,000 | 00:56:00 |
II | Pystite (2 per) Xampite (4 per) |
120,000 | 0 | 120,000 | 6,000 | 00:07:01 | 1,920,000 | 0 | 1,920,000 | 96,000 | 01:52:16 |
III | Xampite (2 per) Ebonite (4 per) |
240,000 | 0 | 240,000 | 9,000 | 00:10:31 | 3,840,000 | 0 | 3,840,000 | 144,000 | 02:48:16 |
IV | Ebonite (2 per) Adamantite (4 per) |
360,000 | 0 | 360,000 | 12,000 | 00:14:01 | 5,760,000 | 0 | 5,760,000 | 192,000 | 03:44:16 |
V | Adamantite (2 per) | 480,000 | 0 | 480,000 | 15,000 | 00:17:30 | 7,680,000 | 0 | 7,680,000 | 240,000 | 04:40:00 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
It goes without saying that Spirecraft Rams should be always cloaked. When cloaked, they are one of the best counters against massive ships in the game because of its cost-effectiveness. Dire guardians, AI Spirecraft Ships, starships above MkIV, etc. are all good targets.
How to counter when in the AI fleet
The AI usually does not bring in Spirecraft Rams.